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Computer Animation Praktikum Universität Freiburg 2005 Henrik Skibbe

Computer Animation Praktikum Universität Freiburg 2005 Henrik Skibbe. Überblick. Spielidee Verwendete Bibliotheken Umsetzung. Spielidee. Verwendete Bibliotheken. Umsetzung. Boooomberman 2D <=> 3D Sprites im Raum Beleuchtung Charakteranimation (Vereinfachte) 3D Starrkörpersimulation.

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Computer Animation Praktikum Universität Freiburg 2005 Henrik Skibbe

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  1. Computer Animation PraktikumUniversität Freiburg 2005 Henrik Skibbe

  2. Überblick Spielidee Verwendete Bibliotheken Umsetzung

  3. Spielidee

  4. Verwendete Bibliotheken

  5. Umsetzung • Boooomberman 2D <=> 3D • Sprites im Raum • Beleuchtung • Charakteranimation • (Vereinfachte) 3D Starrkörpersimulation

  6. 2D <=> 3D

  7. Sprites Problem: müssen immer dem Betrachter zugewandt dargestellt werden

  8. Sprites

  9. Beleuchtung

  10. Beleuchtung

  11. Charakteranimation

  12. Charakteranimation

  13. Starrkörpersimulation

  14. Starrkörpersimulation

  15. Referenzen • Vorlesung „Simulation in der Computergraphik “, Prof. Teschner, Universität Freiburg • Nehe.gamedev.net, „cel-shading“, (Lesson 37), Sami Hamlaoui • www.libsdl.org • http://jcatki.no-ip.org/SDL_net/ • http://jcatki.no-ip.org/SDL_mixer/

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