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Video Games and Pop Culture

Video Games and Pop Culture. Dr. Ibrahim Yucel. History of Games. •Interactive mediums and games have always be part of human culture. Why is this?. Take Tic-Tac-Toe for Example. What does this game actually teach? Why to children play it?. Game Design and Learning meet up.

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Video Games and Pop Culture

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  1. Video Games and Pop Culture Dr. Ibrahim Yucel

  2. History of Games •Interactive mediums and games have always be part of human culture. Why is this?

  3. Take Tic-Tac-Toe for Example What does this game actually teach? Why to children play it?

  4. Game Design and Learning meet up • I agree with Ralph Koster and his theory of “Fun”- that Fun is a state of learning • Very similar to “Flow” [Chen,] • Games are designed to reach this state Interests Learning Fun

  5. Games Required People With the exception of solitaire.The rules of solitaire have enough variety of play to keep it interesting.

  6. But what if we had enough rules? • If we have enough ideas about “how” a game could be played, we could then make an AI for it, and have a computer play with us

  7. AI Shortcomings • Meaning • Complexity of states • Personality • Learning

  8. Games provide good testing frameworks Games are “Magic circles” as Huizinga puts it, that is to say that exist disconnected from reality, constructed with their own rules and consequences.

  9. Interactive Narration without a storyteller Being able to create narratives based on input

  10. First Video Games Military and flight simulators - Which then continued on PCs

  11. Consoles

  12. The NES • Marks the end of the Industry crash in the 80s. • The latter arrival of the Sega Genesis marks the starts of “Console Wars”

  13. Move to Disk media • CDs provided more space • This space could then be used to create better visuals and sound at the cost of load times • Cheaper to reproduce

  14. Casual Revolution • Flash games • Social networks • Wii, Move, Kinnect

  15. Influence in Pop Culture

  16. Hardcore counter movement- Retro Style • Difficultly seen as a better quality • Use of sprite art • Attempts to define “gamers”

  17. Censorship and Games Malaysia Mexico New Zealand Norway Russia Saudi Arabia Singapore South Korea Thailand United Arab Emirates United Kingdom Venezuela Countries that have at lease one banned game Australia Brazil Canada People's Republic of China Cuba France Germany Greece Ireland Italy Japan

  18. Final Thoughts • Has games Achieved its “Citizen Cane? • Will we see Mature games? What does mature mean in this context? • Gamification of other fields

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