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Top-Down Design Tools Managing Complex Assemblies Victor Remmers Holland Engineering Consultants BV

Top-Down Design Philosophy. Traditional Design Approach.

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Top-Down Design Tools Managing Complex Assemblies Victor Remmers Holland Engineering Consultants BV

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    2. Top-Down Design Philosophy

    3. Traditional Design Approach “Bottom-Up Design” Design of individual components independent of the assembly Manual approach to ensure that components fit properly and meet the design criteria Components and those placed in sub-assemblies are brought together to develop the top-level assembly Errors are manually identified and modifications to each component are made to make the adjustment. As assembly grows, detecting these inconsistencies and correcting them can consume a considerable amount of time

    4. Possible example Bottom Up?

    5. Top-Down Design Philosophy “Top-Down Design” Method of placing critical information in a high-level location Communicating that information to the lower levels of the product structure Capturing the overall design information in one centralized location

    6. A more integrated approach….

    7. Top Down Design Stages – It is a concept.

    8. The Bobcat example

    9. Conceptual Engineering Phase Layouts and Engineering Notebook Understand Existing Situation High-level Requirements Space Allocation Define New Space and Motion 2D Sketches 3D Models Rapid Iteration & Convergence Animations Capture Key Design Intent Parameters Notes Spreadsheets Proprietary Data

    10. Preliminary Product Structure Phase Pro/INTRALINK, Model Tree

    11. Capturing Design Intent Phase Skeleton Models What needs to happen? Capture conceptual design parameters within the context of the assembly Capture & control critical object interfaces in a single, convenient location How? Skeleton Models… Centralized pathway for communication Facilitate task distribution Promote well-organized design environments Enable faster, more efficient propagation of change Special Treatment in BOMs, Simplified Reps, Drawings, Model Tree & Mass Property Calculations Uniquely supported Scope Control Setting

    12. Manage Interdependencies Phase Reference Viewer & Reference Graph

    13. Communication of Design Intent Phase Publish Geoms, Copy Geoms & Inheritance Publish Geometry Features Provides ability to pre-determine the geometry to be referenced by a Copy Geometry feature Allows designers to define their interfaces to the rest of the design Copy Geometry Features Allows copying of all types of geometry Surfaces, edges, curves, datums, quilts, copy/publish geometry Retains copied geometry name and layer settings Dependency on parent geometry can be toggled Can be “Externalized” External Copy Geometry Build relationships on external models independent of an assembly Useful for coordinate system assembly practices Inheritance – Inherit model geometry for one-way associativity Shrinkwrap (included in Foundation Advantage Package)

    14. Population of the Assembly Phase Automatic Component Constraints & Component Interfaces What tools are available for populating the assembly? Assembly Tools Drag & Drop Placement Component Interfaces Component Creation Within the context of the assembly Mirror Parts or Subassemblies

    15. How does Top Down Design relate to company goals?

    16. Why should you use it?

    17. Example: to design an alternator... What information should a designer need to work with most times?

    18. What does an example look like? Three Phases

    19. Product Definition

    20. Product Definition: Engineering Layout What it is:

    21. Advantages of Using a Layout Document design information in one centralized location Document design information before creating solid models Investigate design options without involving the entire assembly Easily make design changes because all of the design information is contained in one location

    22. #2 Product Definition: Assembly Structure What it is:

    23. Advantages of Defining Preliminary Product Structure Defining the product structure prior to defining geometry can assist you in organizing the assembly into manageable tasks that can be assigned to design teams or individual designers. Associate specific library parts (that are to be used on the project) with the assembly at the start of the design, preventing confusion later.

    24. Advantages of Defining Preliminary Product Structure Cont… Submit the assembly to Pro/INTRALINK or PDMLink and assign models to the appropriate vaults or folders. Individual designers can focus on specific design tasks instead of on how their design is going to fit into the overall structure. Input non-geometrical information such as the part number, designer’s name, etc., at a very early stage.

    25. #3 Product Definition: Skeletons What it is:

    26. And Definitely Not This!!

    27. Advantages of Using Skeletons Provides a centralized location for design data Simplifies assembly creation / visualization Aids in assembling mechanisms Minimizes unwanted parent-child relationships Allows you to assemble components in any order Controls propagation of external references

    28. Central source for information Benefits of Communicating Information From a Central Source Task distribution Concurrent Modeling Managing External References Tools Declaration Publish Geometry Copy Geometry

    29. Hierarchy Top_level.asm Top_level_skeleton.prt Sub_assy_1.asm Sub_assy_1_skeleton.prt Sub_assy_2.asm Sub_assy_2_skeleton.prt Sub_assy_x.asm Sub_assy_x_skeleton.prt

    30. 3D Design … Finally! The foundation is set … but topologically modifiable … it’s time for 3D. With Reference Control Manager, you are safe to create your parts directly in the assembly.

    31. More Than Meets The Eye! Interchangeability: Family of Tables Interchange Assembly Layout Declarations

    32. Power of Top-Down Design To Achieve Advanced Automation, consider using: Relations Pro/Program

    33. Miscellaneous Tips Separate Part Versus Assembly for Skeleton Features Avoid constructing assembly-level skeleton features since the system requires that you perform all edits of these features in Assembly mode. The components can become an obstruction and degrade performance. Furthermore, you cannot easily reuse skeleton features at the assembly level in other subassemblies. By using a separate part file, you can edit the feature in Part Mode and reassemble it into many different assemblies. Geometry Features Place all static information in a skeleton as early as possible and place all dynamic information later in the design process cycle.

    34. Miscellaneous Tips Datums for Skeleton Models Consider renaming skeleton datums to “sk_” Visualization Use simplified reps and transparency prolifically to make viewing easier Use “display states” to highlight different items at different times Use surfaces to clarify meaning of centerlines & axes Conceptualization Don’t be afraid to use simple hand sketches before delving into complex situations … it’s NOT illegal

    35. Pro/E Wildfire Enhancements High-performance Assembly Modeling Lightweight Components Represent common components with lightweight graphics for optimum display speed Accurate mass properties and BOMs Customizable symbolic representations Flexible Components Represent multiple states of a single component in an assembly Addresses critical need for consistency between BOM and assembly model Intelligent Regeneration Assembly regeneration is up to 80% Faster! Pro/ENGINEER Wildfire offers a new lightweight component representation. This lets you replace a component with a 2D symbol while maintaining an accurate BOM and mass properties. This allows for improved visualization of large models and faster regeneration times. Additionally, Flexible Models allow you to define variable dimensions, features, parameters and geometric tolerances for the same part within the same assembly. This allows for multiple geometric variations along with a completely accurate Bill of Material. Pro/ENGINEER Wildfire offers a new lightweight component representation. This lets you replace a component with a 2D symbol while maintaining an accurate BOM and mass properties. This allows for improved visualization of large models and faster regeneration times. Additionally, Flexible Models allow you to define variable dimensions, features, parameters and geometric tolerances for the same part within the same assembly. This allows for multiple geometric variations along with a completely accurate Bill of Material.

    36. Highlights of Top-Down Design Capture knowledge, or design intent, allowing you to concentrate on significant issues by making the software perform tedious, repetitive calculations. Enable the framework for interchangeability of components allowing for high-velocity product development by supporting rapid iterations of product variations. Create a concurrent design environment by spreading project design responsibility across many organizational levels.

    37. New in Advanced Assembly in Wildfire 3.0 Data Sharing Dashboard The Data Sharing dashboard consolidates the Merge, Cutout, and Inheritance features in a modern user interface. Enhancements to Data Sharing features in a new dashboard offer many benefits: Allows changing of multiple feature types at any point Offers a user-friendly user interface with easy access to commands Supports object-action workflow for increased productivity Consolidates Data Sharing features, such as Merge, Cutout, and Inheritance

    38. New in Advanced Assembly in Wildfire 3.0 (#2) Top-Down Design with Mechanism Assemblies You can now design a skeleton model that includes motion. Motion skeletons are available in Assembly, allowing motion to be incorporated into the model at the beginning of the design process. There is no longer a need to recreate an assembly to include a mechanism analysis. You can create mechanism bodies and connections as a motion skeleton, then run a simple kinematic analysis to ensure that the skeleton provides the appropriate degrees of freedom. You can then create and assemble components to the motion skeleton. Motion skeletons are defined in the same way as normal assembly skeletons and include reference control settings. They do not appear in the assembly bill of materials.

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