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Patriot Offense 07-08

Patriot Offense 07-08. Play Call:. HUDDLE:. L.O.S. 5 yards. QB. LT. LG. C. RG. RT. Z. A. TE. B. X. The QB will address the huddle and say the following: Formation, Backfield, Motion, Play Ex: “Razor Billy Zoom 43 Iso”. Cadence:.

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Patriot Offense 07-08

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  1. Patriot Offense07-08

  2. Play Call: HUDDLE: L.O.S. 5 yards QB LT LG C RG RT Z A TE B X • The QB will address the huddle and say the following: Formation, Backfield, Motion, PlayEx: “Razor Billy Zoom 43 Iso” Cadence: • We will use a non-rhythmic cadence. The QB will come up to the line and get under center or line up ready to receive the snap and say:“State” + 3-Digit Number, “State” + 3-Digit Number, Set, Hit, Hit, Snap Count: • If play is on “1”, the QB could use the following cadence at the L.O.S.“Missouri, 288” + “Missouri, 288” + “Set”, “Hit” • If play is on “2”, the QB could use the following cadence at the L.O.S. “Missouri, 288” + “Missouri, 288” + “Set”, “Hit”, “Hit” • If play is on “Quick”, the QB would use the following cadence at the L.O.S.“Set”

  3. 7 5 3 1 2 4 6 8 Numbering: 0 • The right side of the formation is even numbered holes and odd numbered holes to the left side. Hole numbering will NOT flip with the formation. Backfields: • QB • “Gun” – QB will line up 4.5 yards deep behind C. • B (FB) • “I” – 3 yards off the heels of QB • “Billy” – 3 yards off the heels of LG • “Bronco” – 3 yards off the heels of RG • “Down” – 1 x 1 off end man on line of scrimmage (left) • “Up” – 1 x 1 off end man on line of scrimmage (right) • “Gun” – 5 yards deep behind G • A (TB) • “I” – 7 yards off the heels of QB • “Weak” – 3 yards deep on the outside heel of T-away from TE • “Strong” – 3 yards deep on the outside heel of T-toward TE • “Gun” – 5 yards deep behind G • “South” – 1 x 1 off end man on line of scrimmage (left) • “North” – 1 x 1 off end man on line of scrimmage (right)

  4. Motion: • B (FB) • Backfield • “Bax” – toward “X” side of formation • “Bat” – toward “TE” side of formation • “Baz” – toward “Z” side of formation • L.O.S. • “Bax” – to a position outside of “X” • “Bat” – to a position outside of “TE” (split distance between outside WR and TE) • “Baz” – to a position outside of “Z” • A (TB) • Backfield • “Ax” – toward “X” side of formation • “At” – toward “TE” side of formation • “Az” – toward “Z” side of formation • L.O.S. • “Ax” – to a position outside of “X” • “At” – to a position outside of “TE” (split difference between outside WR and TE) • “Az” – to a position outside of “Z” • “Angle” – to a position behind FB in backfield • Z • “Zoom” – go across formation • “Zin” – toward the ball, but not past OT • “Zorro” – go in motion and return to original position before snap of ball

  5. Formations 1 1 1 3 3 3 4 4 4 Positions T - goes to call side. X - split opposite the T. Z - referred to as #2; line up depending on formation call. QB - is referred to as #1. B - is referred to as #3. A - is referred to as #4. H – is combo B and T. X T Z Right T X Z Left X T Z Rens

  6. 1 1 1 1 1 3 3 3 3 3 4 4 4 4 4 4yds 4yds Formations T X Z Lens X T Z Rens “Open” T X Z Lens “Open” X T Z Razor T x z Lazor

  7. X T Z 1 4 3 Rocket X T 1 Z 4 3 Locket T Z 1 4 3 Rocket open X T 4yds 4yds 4yds 4yds 4yds 1 Z 4 3 Locket T X 1 4 Z 3 Rips Formations X

  8. T X Z 1 4 3 Lips T X 1 4 Z Rips “Open” 3 1 1 T X Z 1 4 3 3 3 Lips “Open” T X Z 4 4yds 4yds 4yds 10yds 10yds 10yds Runch T X Z 4 Lunch Formations

  9. T X Z 4 Runch “Open” T X 4 Z 1 Lunch “Open” T 1 1 1 1 X 3 Z 4 4 3 3 3 3 Runch “Tight” T X Z 4 10yds 10yds 10yds 10yds Lunch “Tight” X T Z Rambo Formations

  10. T X Z 1 1 1 1 Lambo 3 3 3 3 4 4 4 4 X T Z Ram X Z 1 3 2/T 4 * Always Deuce Right * Motion TO and AWAY pertain to 2/T and 3. * Strong and Weak is for 4. T X Duece Lamb Z X Z T Rot Formations

  11. X Z T Lot X Z T 1 1 1 Rot open 3 3 3 X 4 4 4 Z X T T 1 3 4 Z Lot open Ratchet X T 4 Z 1 3 Formations Latchet

  12. Run Blocking Calls • “Denver”- guard and center block A gap player to backside linebacker. • “Dallas”-guard and tackle block B gap player to backside linebacker. • “Detroit”-tackle and TE block C gap player to playside linebacker. • “G”-play side tackle down block on B gap player and playside guard fold outside to linebacker. • “Gator”-play side tackle down block on B gap player and playside guard kick out or log B or C gap player. • “Bama-block first man inside. • “Fan”-block first man outside. • “Rip”-go under DL and block first linebacker inside. If DL attempts to cross face wash him down. • “Buck”-play side guard “gator” and back side guard lead block through the whole. • “Drive”-everyone blocks man across from them • “Sooner”-trap block on B gap player. • “Tulsa”-trap block on C or wider gap player. • “Tin”-T will fold inside of G to block ILB

  13. Run Blocking Calls • “Veer” – Read 1st defender head up or outside OT for Give/Keep and D gap player for Keep/Pitch • “Trap” - backside guard pulls and trap DL B gap or wider • “Iso” – double team at point of attack and FB lead thru hole • “Power” - FB kicks out D gap player and backside guard pulls and leads through hole. • ‘CTR X’ – Backside G kicks out D gap player and back leads through hole. • “Shovel” – Same as “Power” except we read D gap player and backside guard pulls and leads through hole • “Fly sweep” – • “Sweep” - • “Draw” – Pass Blocking Calls • “90’s” – • “Sprint” – Sprint out protection, where QB will be out of pocket and attacking L.O.S. • “Green” – • “Boot” – OL will Waggle block: QB will boot opposite the play fake

  14. F C C W M S $ E N T E X T 1 3 4 Rt. I 31 Veer LT

  15. E T 1 3 4 Lt. I 31 Veer F C C S M W $ T N E X Z

  16. 1 3 4 Z Z 1 4 3 FS T X X T C C 3 3 OB IB IB OB E T T E 31 Veer Variations Runch 31 Veer

  17. F C C W M S $ N T E E X T Z 1 3 4 Razor I 32 Veer

  18. F C C S M W $ E E T N T X Z 1 3 4 Lazor I 32 Veer

  19. 32 Veer Variations

  20. F C C W M S $ N T E E X T Z 1 3 4 Rt. I 46 Power

  21. F C C S M W $ T N E E Z X T 1 3 4 Lt. I 46 Power

  22. 46 Power Variations

  23. F C C W M S $ N T E E X Z T 1 3 4 Rt. I 45 Power

  24. F C C $ S M W T N E E Z X T 1 3 4 Lt. I 45 Power

  25. 45 Power Variations

  26. F C C W M S $ N T E E X T Z 1 3 4 Rt. I 44 Iso

  27. F C C S M W $ N T E E Z X T 1 3 4 Lt. I 44 Iso

  28. 44 Iso Variations

  29. T 1 3 4 Rt. I 43 Iso F C C W M S $ N T E E X Z

  30. 43 Iso Variations

  31. F C C W M S $ N T E X T Z 1 3 4 Rt. I 32 Trap E

  32. F C C W M S $ N T E E X T Z 1 3 4 Rt. I 32 Trap

  33. 32 Trap Variations

  34. T 1 3 4 Rt. I 32 Mid Line F C C W M S $ N T E E X Z

  35. 32 Mid Line Variations

  36. T 1 3 4 Rt. I 32 Counter Option F C C W M S $ N T E E X Z

  37. 32 Counter Option Variations

  38. F C C W M S $ N T E E X T Z 1 3 4 Rt. Weak 47 Quick Pitch

  39. Quick Pitch Variations

  40. T 1 3 4 Rt. I 43 Iso Cut F C C W M S $ N T E E X Z

  41. 43 Iso Cut Variations

  42. X T Z A B Pass Game Blocking Schemes: “Green” – “Sprint” – “Boot” – “Bubble” – our 1 step screen blocking scheme. Used for bubbles and quicks. “Screen” – our screen game. Play Call: We will call the play in the same manner as a run with the following differences: *we will call the blocking scheme before the routes. *If we are running a play action pass, we will call the blocking scheme (Green or Boot) then the play to fake, followed by the routes. For example: *If we want a 3-step drop: “Rocket 4994 on …” “9” “9” “4” “2”

  43. 0 9 8 5 12 yds 7 6 1 2 10 yds 3 4 5 yds “EVEN” IN – “ODD” OUT EXCEPT A 7 ROUTE!! ROUTES 0 - STRAIGHT GO ROUTE. 1 - STRAIGHT ROUTE AIMING AT 6 YARDS ON SIDELINE. 2 - 2 STEP SLANT AT 45DEGREE ANGLE. 3 - 5 YARD OUT 4 - 5 YARD STOP 5 - 10 YARD OUT 6 - 10 YARD STOP 7 - 10 YARD DIG 8 - 12 YARD POST 9 - 12 YARD FLAG Parkway South Passing Tree

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