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Virtualization of Veterinary Hospital Building Plans. Peter Carta Charles Stocker. Discussion Overview. Project purpose and scope Building plan and Virtual Model Project Decomposition Modeling Building, Furnishings, and Objects Camera Control and User Interaction Other Animation
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Virtualization of Veterinary Hospital Building Plans Peter Carta Charles Stocker
Discussion Overview • Project purpose and scope • Building plan and Virtual Model • Project Decomposition • Modeling Building, Furnishings, and Objects • Camera Control and User Interaction • Other Animation • Difficulties and Fixes • Conclusion & Relation to VR
Project Purpose • Owner is in need of new facilities • Presented paper plans but has hard time visualizing what the final result will be • 3D Virtual simulation of building plans • Provide owner with more realistic view • Help provide feedback on layout • Assures plans fit needs
Project Scope • Model 1 building plan • Fully furnished layout • User controlled motion and interaction • Present simulation over computer • Camera controlled with keyboard and mouse • Modeling and Animation • Virtools5.0 • Maya
Virtual Model /* Video Walkthrough */ /* .vmo or take video */?
Project Decomposition • Modeling the Building • Virtools5.0 • Individual wall segments • Windows and Doors *screen shot from outside perspective view (showing windows and door)
Project Decomposition • Modeling Furnishings and Objects • 3dsMax • The cabinets were modeled • Virtool’s Resources • Chairs, laptops, and rugs • Online sources • Several models were used from TurboSquid.com • Toilet, tables, bookshelves, tubs, sinks, and much more. *screenshots of some modeled objects
Project Decomposition • Camera Control & User Interaction • Movement Controls • Walk Forward and Backward, Turn Left and Right • Keyboard W, A, S, D
Project Decomposition • Camera Control & User Interaction • Movement Controls • Camera • Adjust angle with Mouse Pointer • 360° Pan – Hold Right Mouse Button
Project Decomposition • Other Animation • Door Open/Closing • Add to Immersion and Realism
Difficulties and Fixes • Lighting and Shadows • Issue: • No contrast between walls • Difficulties determining where you were • Fix:
Difficulties and Fixes • Collision Detection • Issue: • Camera going through walls regardless of Collision Detection and Object Slider BB • Fix: • Individual Groups for each Room and Objects • Multiple Object Slider BBs • Lightened data strain and iterations on CPU by dividing work load among multiple blocks
Difficulties and Fixes • Modeling veterinary patient beds • Issue: • Did not have access to free models of patient beds. • Fix: • Model a table and give it a metallic mesh! • *Screenshot of Table
Difficulties and Fixes • Scaling and Stretching • Issue: • Some models have several parts and even when placed in the hierarchy manager together, they do not stretch appropriately. • Fix: • Get the model as close to an appropriate scaling • See Refrigerator in Break Room
Difficulties and Fixes • Model Sizes • Issue: • Many models needed to fit snug to walls • Fix: • Scale models or remove certain models to make them appear to be snug.
Relation to VR • 3D Virtual World • Building and Objects modeled in 3D to create the world • Separates this application from flat paper plans • Immersion • User controlled tour • Every user can go and do what they please when in the simulation • Not restricted to one path • Realistic models and animation abilities
Relation to VR • Sensory Feedback and Interaction • Movement controls and angular adjustment • Giving the user freedom to explore at their leisure • Object Animations • Future Additions: • Sound – Barking and Meowing • Animated animals/ Customers/ Receptionist • Additional models to increase realism • Fix collision detection with objects and walls