540 likes | 853 Views
Thomas Litwicki Emergent Recovery Introduction to Problem Gambling: Diagnosis, Prevalence, Co-morbidity, Theory and Interventions. Definition of Gambling. Placing something of value on an event that has a possibility of resulting in a larger, more beneficial outcome ( Petry ).
E N D
Thomas Litwicki Emergent Recovery Introduction to Problem Gambling: Diagnosis, Prevalence, Co-morbidity, Theory and Interventions
Definition of Gambling • Placing something of value on an event that has a possibility of resulting in a larger, more beneficial outcome (Petry).
Gambling is a socially acceptable form of entertainment practiced by most adults and a increasingly significant number of youth. Increased Opportunity = Increased Prevalence of Gambling Problems. Correlation between Gambling Problems and Substance Use/Behavioral Health Disorders = Need for Clinicians to Screen for the Disorder, Have an Awareness of Symptomology, and Available Treatment Options.
Historical Context • Dice found in an Egyptian tomb (3000 B.C.E.) • Gaming board cut into a step of the Acropolis at Athens. • Hebrews divided the Promised Land through the drawing of lots. • Colony of Virginia financed through lotteries. • Early Universities (Harvard) funded through lotteries. • Prohibition by 1910 in U.S. – to include Nevada • 1968 – first lottery in New Hamshire. • Today – 38 state lotteries, 32 casino style gambling. • Legal in every state except Utah and Hawaii
Internet Gambling • Internet Gambling – 8 Billion (2006)
What is Problem Gambling? • Recognized psychiatric disorder • Involves an uncontrollable urge to gamble • Disrupts or destroys the gambler’s personal, family and work life • Involves emotional dependence, loss of control, and interference with normal functioning • For those who have the disorder it’s not about fun but the “need” to gamble
Pathological Gambling: DSM-IV Criteria • The essential feature of Pathological Gambling is persistent and recurrent maladaptive gambling behavior that disrupts personal, family, or vocational pursuits.
Pathological Gambling: DSM-IV Criteria • Preoccupation • Is preoccupied with gambling (e.g., reliving past gambling experiences, handicapping or planning the next venture, or thinking of ways to get money with which to gamble • Tolerance • Needs to gamble with increasing amounts of money in order to achieve the desired excitement • Withdrawal • Is restless or irritable when attempting to cut down or stop gambling
Pathological Gambling: DSM-IV Criteria • Escape • Gambles as a way of escaping from problems or relieving dysphoric mood (feelings of helplessness, guilt, anxiety or depression • Chasing • After losing money gambling, often returns another day in order to get even • Lying • Lies to family members, therapists, or others to conceal the extent of involvement with gambling
Pathological Gambling: DSM-IV Criteria • Loss of control • Has made repeated unsuccessful efforts to control, cut back, or stop gambling • Illegal acts • Has committed illegal acts (forgery, fraud, theft, or embezzlement) to finance gambling • Risked significant relationship • Has jeopardized or lost a significant relationship, job, education or career opportunity because of gambling • Bailout • Has relied on others to provide money to relieve a desperate financial situation caused by gambling
Rule Out The gambling behavior is not better accounted for by a Manic Episode.
Similarities and differences (substance abuse) • Differences • Fantasies of success • No biological test • Easier to hide • Unpredictable outcome • Gambling is not self-limiting • Similarities • Loss of Control • Preoccupation • Negative impact on major life areas • Tolerance • Withdrawal Symptoms
Differences continued • Behavior not attributable to intoxication • More intense sense of shame and guilt • Greater financial problems • Intensity of family anger • Less public awareness and acceptance
Types of problem gamblers • Escape • Later Onset • Dysthymia • Machine Games (Slots/VP) • Relief/Dissociation • No Winning Phase • Gender Bias? • Action • Early Onset • Narcissistic • Games of Skill • Competition/Power • Winning Phase • More likely to be male
Arizona Prevalence Rates • U.S. Range of Lifetime Gambling by state is 81% to 89%. • North America • (1.6%) 2.2 Million Adults with pathological gambling • 3.9% at risk for developing • Arizona is 89%. • 69% last year, • 23% monthly, • 10% weekly. • Problem Gambling - 2.3% Overall • Pathological .7%, Problem 1.6% 2003 Arizona Gambling Prevalence StudyQuestionnaire 2,750 AZ Residents Age 18 and older.
Arizona population characteristics • Between 14,600 and 38,000 Pathological Gamblers in AZ • Between 42,600 and 78,000 Problem Gamblers in AZ • Most likely male age 35 – 54. • Overrepresented Among Hispanic, Unemployed, and Disabled. • 70% Casino or Lottery. • 33% Horse, Dog, Sports, Private Games.
Gender Differences • Women • 32% of all pathological gamblers • Start later in life – 30 • Telescoping • Problem – Pathological in one year • Men = 4.5 years
Older Adults • Primarily gambling behavior to relieve boredom, be active, engage in social activity. • Primarily slots, bingo, lottery. • Three times more likely to gamble daily. • Nursing Home Survey • 23% engage in games onsite more than once a week.
Arizona Youth Survey • Survey of 8th, 10th, and 12th graders administered every 2 years • Based on the Communities that Care Risk and Protective Factor Framework • Also includes measures on: • Lifetime, 30-day, and age of onset of alcohol, tobacco, and other drugs • Antisocial Behavior • School Safety • Gambling
Sample • Random sample for the state, counties, and 10 largest cities in Arizona • Conducted to ensure the ability to generalize the results at the state level • Prior participating schools • Voluntary schools
Gambling Questions How often have you done the following for money, possessions, or anything of value: • Played a slot machine, poker machine, or other gambling machine? • Played the lottery or scratch off tickets? • Bet on sports? • Played cards? • Bought a raffle ticket? • Played bingo? • Gambled on the Internet? • Played a dice game? • Bet on a game of personal skill such as pool, darts, or bowling?
2010 AYS Results • 63,784 Valid Results • 372 Schools • Representative State and County Samples
Age of Initiation • How old were you when you first gambled or bet? • Average age of all students who answer question: • 12.1 years (2008) • 12.1 years (2010)
Co-occurring disorders • In the problem gambling treatment population, 70 percent of participants reported using illicit drugs and 24 percent reported drugs had been a problem at least once in their life (Toneatto, 2002). • Iowa (Shaffer et al., 2002) found 23% of gamblers had been treated for substance abuse. • A review of 520 problem gamblers receiving gambling treatment in Nebraska revealed that 45% had received mental health or substance abuse services in the six months prior to gambling treatment, and 43% of those were receiving outpatient substance abuse treatment (Christensen, 2001).
Substance Abuse • 7 times more likely to have substance abuse concerns • Lifetime Level 2 – 15.01% • Lifetime Level 3 – 14.23% Shafer, Hall, Vanderbilt (1999)
Nixon, Petry Criminal behavior
Interventions For Problem Gambling
Screening and Assessment • South Oaks Gambling Screen 16 Questions • NORC DSM IV Screen For Problem Gambling Up to 34 Questions
Assessment • DSM IV Criteria • Mental Health History • Medical History • Medications • Substance Use/Dependence • Relationships – Past/Present • History of Suicide and Harm to Others • Gambling History • Financial History – Current Debts • Religion/Spirituality • Culture
Why do people gamble too much? • Behavioral Theories • Positive Reinforcement – variable reward schedule. • Negative Reinforcement • Initiating but not completing a habitual behavior leads to uncomfortable states of arousal. Chasing until you win. • Vicarious Learning • Imitate behaviors that are followed by reinforcers.
Why do people gamble too much? • Cognitive Theories • Thinking Errors • Superstition – Luck • Interpretive Bias Win = skill Loss = fluke • Temporal Telescoping • Expecting wins sooner for self than others • Selective Memory – ignore losses • Illusory Correlations • I won because of X • Sunk-cost Effect: Willingness to engage in behavior because of money or time already in behavior.
Why do people gamble too much? • Dispositional Theories • Personality Factors increase risk • Extroversion • Neuroses • Impulsivity • Low ego strength • Over or under arousal
Why do people gamble too much? • Neurobiological Systems • Differing reinforcement sensitivity • Serotonin • Possible impact on impulse control • 2 out of 3 studies found low levels • Dopamine Imbalance • Rewarding and reinforcing behaviors
Treatment Engagement • 8% of Level 3 gamblers get treatment (NRC, 1999) • Why don’t they come into treatment? • 80% wished to handle problem on their own. • 50% embarrassment • Other • Gambling not perceived as a problem • Unaware treatment is available • Unable to share problems with others • Concern over stigma • Only a minority of patients identified cost of treatment as a barrier.
Natural Recovery • Lifetime v. Last Year • 40% of persons with pathological gambling in lifetime, do not meet criteria for pathological gambling in the last year (Higins, 1999). • 36% to 46% Level 3 gamblers considered in recovery (NRC, 1999). • Why did they Stop? • Financial loss and emotional pain.
Evidence Based Practice • Motivational Interviewing/MET • Motivational interviewing is a goal directed, client-centered counseling style for eliciting behavior change by helping clients to explore and resolve ambivalence. • Miller, Rollnik (1991) • 3 Randomized Clinical Trials
Promising MAT Approaches • Managing Cravings • Naltrexone – Opioid receptor antagonist • Inhibits dopamine release and blocks the effect of endogenous endorphines (not as rewarding) • Better than placebo in short term pathological gambling treatment. • Increased outcome for those with unusually strong urges. • Antidepressents • Inhibits serotonin reuptake • Fluvoxamine • Mood Stabilizers
Promising Behavioral Approaches • 12 Step • Loss of Control • Solution - spiritual and character renewal • Cognitive Behavioral • Thinking = Emotions = Behaviors • Solution – modify thinking • CRA • Skill Building – refusal skills • Reward Positive Behavior – Social Events • Contingency Management • Variable Reward Schedules
Peer Mutual Aid Groups • Gamblers Anonymous • Stuart and Brown (1988) followed 232 GA attendees • 7.5% received 1 year pin • 25% only attended 1 meeting • 75% attended 10 or fewer • SMART Recovery • Christian Recovery Groups • Bi-polar and Depression Peer Support Groups
Arizona Office of Problem Gambling missionis to provide and support effective problem gambling prevention, treatment, and education programs throughout Arizona visionis a sustainable continuum of services that reduces to a minimum level the impact of problem gambling in Arizona 100% of funding comes from gambling revenues: Tribal gaming + Lottery funds