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Physics 312: Lecture 1 Cartesian and Polar Coordinates. Cartesian Coordinates. You know the Cartesian coordinate system as the coordinate system, so that forces can be written in terms of their components, and the position vector is
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Cartesian Coordinates • You know the Cartesian coordinate system as the coordinate system, so that forces can be written in terms of their components, and the position vector is • The acceleration is found by differentiating the position vector twice • So the vector equation of motion becomes • Whenever you see a vector equation like this, you should consider it as three simultaneous equations, one for each component:
y N f q x mg Example 1.1 • Here is a well-known example to remind you how to solve force problems—a block m sliding from rest down an incline at angle q, with coefficient of kinetic friction m, subject to gravity. • As always, the first step is to choose a coordinate system. Let’s choose x down the incline, and y perpendicular, with x = 0 at t = 0. • As you should recall, the downward weight of the mass on the plane produces a corresponding normal force perpendicular to the plane. • Because there is friction in the problem, the motion (obviously down the plane) produces an opposing force f with magnitude mN up the plane. • The x and y components of the equation of motion are then: which leads to the equation
Example 1.1, cont’d • Eliminating the common term m, we have this equation: • As usual, to get the position we integrate this equation twice to get (remember that the block starts from rest, so the initial velocity is zero and the constant of integration is therefore zero). Finally Again, the constant of integration is zero because we chose our axes with x = 0 at t = 0. • Notice that in general we have two unknown “constants of integration” for this 2nd-order differential equation, and they must be specified by the “initial conditions.” This is a completely general situation. In this case, the constants are zero because the initial conditions are x = 0 andv = 0 at t = 0. The general solution (for x = x0andv = v0 at t = 0) is
y x v0 h mg water Example: Problem 1.36 • Statement of the Problem, part (a): • A plane, which is flying horizontally at a constant speed v0, and at a height h above the sea, must drop a bundle of supplies to a castaway on a small raft. (a) Write down Newton’s second law for the bundle as it falls from the plane, assuming you can neglect air resistance. Solve your equation to give the bundle’s position in flight as a function of time t. • Solution to part (a): • Choose a coordinate system (x horizontal, y positive upward) • Write down Newton’s second law for x and y • Integrate both twice, initial x(0)=0, initial vx(0)=v0 initial y(0)=h, initial vy(0)=0
Example: Problem 1.36, cont’d • Statement of the Problem, part (b): • How far before the raft (measured horizontally) must the pilot drop the bundle if it is to hit the raft? What is the distance if v0 = 50 m/s, h = 100 m, and g 10 m/s2? • Solution to part (b): • This may take a little thought, but the raft is at position y = 0, so one solution is to find out when the bundle reaches y = 0 and see how far the bundle moves in x during that time. That is the distance before the raft when the bundle should be dropped. Notice that we are NOT just plugging in to formulas. We are deriving the formulas.
r=|r| y f x 1.7 Two-Dimensional Polar Coordinates • Although Newton’s 2nd law takes a simple form in Cartesian coordinates, there are many circumstances where the symmetry of the problem lends itself to other coordinates. • To illustrate this, let’s take a look at 2-d polar coordinates. You should already have some familiarity with these, but we will see that certain complexities arise that require a bit of care. • First of all you can go back and forth between Cartesian and polar coordinates by the familiar • We now wish to introduce unit vectors for these new polar coordinates, (r,f), which we will write . Remember, these have to be 1 unit long, and point in the direction of r and f.
Polar Coordinate Unit Vectors • One way to construct a unit vector is to take any vector r and divide by its length |r|. Clearly, such a unit vector is in the direction of r but has unit length: • There is a major difference between the behavior of the cartesian unit vectors and the corresponding ones for polar coordinates. Cartesian unit vectors are constant Polar coordinate unit vectors change (direction) with time
Polar Coordinate Unit Vectors • Since and are perpendicular vectors in our two-dimensional space, any vector can be split into components in terms of them. For instance, the force F can be written: • Imagine twirling a stone at the end of a string. Then the force Fr on the stone is just the tension in the string, and Ff might be the force of air resistance as the stone flies through the air. • The position vector is then particularly simple: • But to solve Newton’s 2nd law, , we need the second derivative of r. Let’s just take the derivative using the product rule: where we keep the second term because now the unit vector is not constant. • To see what the derivative of the unit vector is, let’s look at how changes.
Derivatives of Polar Unit Vectors: • As the coordinate r changes from time t1 to time t2= t1 + Dt, the unit vector changes by: Recall: arc length = rq In this case, q = Df and r = • We can rewrite , hence or, after taking the limit as Dt approaches zero, • Thus, our first derivative is , so the components of v are
Derivatives of Polar Unit Vectors: • Now we need to take another derivative to get • This is going to involve a time derivative of the unit vector, for which we use much the same procedure as before. • Since the unit vector is perpendicular to the unit vector, we have the same geometry as before, except rotated 90 degrees. The change is now in the direction, and its length is again , so finally we have: . • All that remains is to do a careful, term-by-term derivative to get • And then plug in our new-found expressions for the derivatives of the unit vectors.
Acceleration in Polar Coordinates • Starting from the expression on the previous slide: and our expressions for the unit vector derivatives: we have finally: • Admittedly this looks a little complicated, so let’s look at some special cases: • r = constant (i.e. stone on a string): Here, is the centripetal acceleration and is any angular acceleration I might impose in swinging the stone. • When r is not constant, all terms are necessary. The acceleration term involving is probably not surprising, but the term is much harder to understand. This is the Coriolis Force, which will be introduced in Chapter 9.
Newton’s 2nd Law in Polar Coordinates • Now that we have the acceleration, we are ready to write down Newton’s 2nd law in polar coordinates. • These expressions are complicated and hard to remember. Fortunately, after we introduce the Lagrangian approach to solving problems in Chapter 7, these expressions will automatically appear without having to remember them. Before then, you can refer to these equations when we need them. • You may think you would rather avoid these nasty expressions and just do problems in rectangular coordinates, so we should do a problem that illustrates the power of polar coordinates.
N f mg Example 1.2: An Oscillating Skateboard • We start with Newton’s 2nd law in polar coordinates. • Statement of Problem: • A “half-pipe” at a skateboard park consists of a concrete trough with a semicircular cross section of radius R = 5 m, as shown in the figure. I hold a frictionless skateboard on the side of the trough pointing down toward the bottom and release it. Discuss the subsequent motion using Newton’s second law. In particular, if I release the board just a short way from the bottom, how long will it take to come back to the point of release? • Solution: • Because the skateboard is constrained to move in a circular motion, it is easiest to work in polar coordinates. The coordinate r = R, and the problem becomes one-dimensional—only f varies. Newton’s law takes on the simple form: These state how the skateboard accelerates under forces Fr and Ff. The radial forces are and the azimuthal force is just .
Example 1.2: An Oscillating Skateboard, cont’d • Solution, cont’d: • Equating these two, we have • The first can be solved to give the normal force as a function of time, which may be interesting in some problems, but is not needed in this problem. Therefore, we can focus on the second equation, which on rearrangement becomes: • This is a 2nd-order differential equation whose solution turns out to be rather complex, but by looking at its behavior we can learn quite a bit about the motion. If we place the skateboard at f = 0, for example, then . In particular, if we place it there at rest, so , then the skateboard will remain there, i.e. f = 0 is a point of equilibrium. By virtue of the minus-sign, if we place the skateboard to the right of the bottom, then it accelerates to the left, and if we place the skateboard to the left, then it accelerates to the right. This tells us that f = 0 is a stable equilibrium. • We can make the problem easier to solve if we consider only small deviations from zero, so that . This yields the equation for a harmonic oscillator (see text for more).
r r z • (b) Describe the three unit vectors and write the expansion of the position vector r in terms of these unit vectors. f Example: Problem 1.47 • Statement of Problem: • Let the position of a point P in three dimensions be given by the vector r = (x, y, z) in rectangular (Cartesian) coordinates. The same position can be specified by cylindrical polar coordinates, r = (r, f, z). (a) Make a sketch to illustrate the three cylindrical coordinates. Give expressions for r, f, z in terms of x, y, z. x = rcosf y = rsinf z = z