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CSE1GDT – Assignment 2010. Paul Taylor. Educational Yes, Boring No!. http://www.filebuzz.com/software_screenshot/full/math_games_level_1-54349.jpg. http://www.abclearningtime.com/abckat2.gif. The Audience. Grades 3 to 6 You don’t need to address the whole age range
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CSE1GDT – Assignment 2010 Paul Taylor
Educational Yes, Boring No! http://www.filebuzz.com/software_screenshot/full/math_games_level_1-54349.jpg http://www.abclearningtime.com/abckat2.gif
The Audience • Grades 3 to 6 • You don’t need to address the whole age range • Australian school students • We are not going global just yet... • Groups of up to 4 players on 1 machine
The Technologies we will use • Xbox 360 Console • Xbox controller • Windows PC (Running XNA) • Xbox controller / Mouse and Keyboard • Team Board Touchboards (http://www.teamboard.com.au/) • Windows PC with a Touch Interface • Basically a mouse interface • 2D • We want some really nice 2D content, not poor 3D • Sounds • Don’t forget them!
The Learning Topic • Forces and motion Physics is one of the easiest things to put in a game! • We don’t want to force students to do math, read equations or calculate remainders • The approach should be organic, • The central concept is to support learning
How can it be done? • This is your Quest... • A FUN educational game that can be related back to Real Science by the student’s teacher.
Cooperation • The games must be playable by 1 – 4 people • Yes their skill levels will vary • No the weak students can not just lose • All players should be able to continue play, regardless of skill • What can you do to accommodate this if your game is a simple 1 player game?
Developers going Indy? http://www.wired.com/gamelife/2010/08/indie-games/all/1