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The Neighbourhood Wizard Cause and effect of changes in urban neighbourhoods. Léon van Berlo / Jos van Leeuwen. Agenda. Introduction Objective Approach (Experiencing) Liveability Data Collection Knowledge representation Prototype Evaluation and testing Conclusions and future work
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The Neighbourhood Wizard Cause and effect of changes in urban neighbourhoods Léon van Berlo / Jos van Leeuwen
Agenda • Introduction • Objective • Approach • (Experiencing) Liveability • Data Collection • Knowledge representation • Prototype • Evaluation and testing • Conclusions and future work • Coffee break
Introduction • Quality of the neighbourhood (physical and social) Increasingly important • Local initiatives for neighbourhood improvement • Municipalities support these initiatives Citizen participation • Issues: • Inhabitants focus on their own problems (not the ones from their neighbours) • Inhabitants don’t see the complex dependencies of a decision • Inhabitants give concrete proposals for change in stead of their desire
Objective • Making citizens realise what the consequences are of their ideas for changes • By developing a tool that allows citizens to: • propose changes to their neighbourhood; • assess the quality of these changes
Approach • Find a set of indicators for experience of liveability of the neighbourhood • Find a set of characteristics that affect the liveability • Determine a BBN that represents the knowledge • Build a prototype • Narrowing its scope to the plaza type of habitat • Testing the prototype in the Dutch city of ’s‑Hertogenbosch
Example experience by an individual Appreciation Importance Satisfaction Characteristics Liveability
Grouping individuals and their needs Wishprofiles: • Teenagers • Yuppies • Families • Elderly • Handicapped (elderly) Aspects: • Space • Liveliness • Security • Quality • Status • Traffic
Data Collection • Questionnaire of liveability regarding the city of ’s‑Hertogenbosch • Experiences of characteristics such as: • ‘public furnishing’ • ‘available facilities’ • ‘public accessibility’ • ‘status’ • ‘appearance’ • ‘ambiance’ • etc. • For plazas, over 40 characteristics were included. • Scale of seven possible values • Ranging from deficient, through moderate and neutral, to ample and excessive.
Data Collection Example: Form and function: Incoherent Suitable surprising conflicting
Knowledge Representation • Bayesian Network: • Can deal with uncertainty and interdependent variables • Determining the structure of a BN: • 1) Knowledge expert who constructs a network • 2) Examining data from the particular domain • In this project 2 is used to come to a base network which was refined by 1.
Structural Learning • Hugin (www.hugin.com) was used with: • PC algorithm (Peter & Clark) • NPC algorithm (Necessary Path Condition) • Constraint-based learning algorithms • Derive conditional independence and dependence statements by performing statistical tests on pairs of variables in the data set
Structural Learning • PC and NPC same results • Significance level 0.05 – 0.03 – 0.01 • Difference in ‘real relationships’ and ‘relationships in the data’ • Defining relations that are not in the data: no use
Prototype • User-interaction focused on a task assigned to the user • Users can experience this like a game • Representing the effects of changes • Representing the desired states of the aspects for different sections of the population • Availability of the system on Internet • Easy to use interface and obvious navigation
Changing elements: • Three ways: • 1) Drawing • 2) Picking from a list • 3) Cheating
Presentation of Predicted Effects • Three levels: • 1) Simple does not give desired effect • 2) Normal • 3) Expert
Evaluation • www.WijkWizard.nl (dutch) • Tested and evaluated by inhabitants of the city of ’s‑Hertogenbosch. • Online evaluation form. • “Thanks to the Neighbourhood Wizard, I now see that certain ideas are positive for me, but negative for other members of our community” : 7.4 • “The Neighbourhood Wizard shows me that changes can have positive effects on one aspect, but negative effects on other aspects” : 7.0 • Confirmed the educational function of the prototype!
Conclusions (+) • The Neighbourhood Wizard helps users to see that certain ideas are positive for them, but negative for other sections of the population; • The Neighbourhood Wizard shows users that changes can have positive effects on one aspect, but negative effects on other aspects; • The Neighbourhood Wizard helps users to realize the complexity of a design task and as a result users will have a better informed view on plan proposals and probably a higher appreciation of plans.
Conclusions (-) • Design of the user interface • Navigation structure (too many clicks) • Abstract terms • Inclusion of more concrete elements (number of parking lots) can help take away long-living irritations that inhabitants may have • The data collection is restricted to physical characteristics
Future work • Investigate the relations between characteristics in depth • (developing a technique that) Includes explanations of the effects • In some cases the predictions are not so obvious and require further explanation For example: The creation of a quiet plaza has negative effects on the safety of the plaza. This is not a logical, though correct, prediction because the quietness of a plaza will attract criminal behaviour
Thank you • Questions or coffee break? Leon.vanBerlo@tno.nl / WijkWizard.nl j.p.v.leeuwen@tue.nl / www.ddss.nl