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Space shooter Presentation. Introduction. Origins: Why a space shooter ? Why a single player game ? What did we hope to achieve ?. The creative process. Inspiration – where from Approach- outline the stages from inception , sketch , prototype ,final model
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Introduction Origins: Why a space shooter ? Why a single player game ? What did we hope to achieve ?
The creative process Inspiration – where from Approach- outline the stages from inception , sketch , prototype ,final model Implementation- Brief explanation of the use of Maya ??
The planning of the programming process • Game functionality • 1. Asteroids and debris • 2. Enemy behavior • 3. Triggered events (explosions, power ups) • 4. Score • 5.Enemy collision
Asteroids and debris • *Room for a picture* • Brief implementation • What we got vs. what we wanted
Enemy behaviour • *Possible picture or drawing* • Discussion of how the enemy behave • What we got vs. What we wanted
Triggered events • What is a triggered event? • What triggered events do we have? (explosions and power ups) • What we got vs. What we wanted
Score • Picture of score counter
Physics • How does the enemy collision work?