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Chapter One Introduction to Pipelined Processors. Principle of Designing Pipeline Processors. (Design Problems of Pipeline Processors). Instruction Prefetch and Branch Handling. The instructions in computer programs can be classified into 4 types: Arithmetic/Load Operations (60%)
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Principle of Designing Pipeline Processors (Design Problems of Pipeline Processors)
Instruction Prefetch and Branch Handling • The instructions in computer programs can be classified into 4 types: • Arithmetic/Load Operations (60%) • Store Type Instructions (15%) • Branch Type Instructions (5%) • Conditional Branch Type (Yes – 12% and No – 8%)
Instruction Prefetch and Branch Handling • Arithmetic/Load Operations (60%) : • These operations require one or two operand fetches. • The execution of different operations requires a different number of pipeline cycles
Instruction Prefetch and Branch Handling • Store Type Instructions (15%) : • It requires a memory access to store the data. • Branch Type Instructions (5%) : • It corresponds to an unconditional jump.
Instruction Prefetch and Branch Handling • Conditional Branch Type (Yes – 12% and No – 8%) : • Yes path requires the calculation of the new address • No path proceeds to next sequential instruction.
Instruction Prefetch and Branch Handling • Arithmetic-load and store instructions do not alter the execution order of the program. • Branch instructions and Interrupts cause some damaging effects on the performance of pipeline computers.
Cray-1 System • The interrupt system is built around an exchange package. • When an interrupt occurs, the Cray-1 saves 8 scalar registers, 8 address registers, program counter and monitor flags. • These are packed into 16 words and swapped with a block whose address is specified by a hardware exchange address register
Instruction Prefetch and Branch Handling • In general, the higher the percentage of branch type instructions in a program, the slower a program will run on a pipeline processor.
Effect of Branching on Pipeline Performance • Consider a linear pipeline of 5 stages Fetch Instruction Store Results Fetch Operands Execute Decode
Overlapped Execution of Instruction without branching I1 I2 I3 I4 I5 I6 I7 I8
I5 is a branch instruction I1 I2 I3 I4 I5 I6 I7 I8
Estimation of the effect of branching on an n-segment instruction pipeline
Estimation of the effect of branching • Consider an instruction cycle with n pipeline clock periods. • Let • p – probability of conditional branch (20%) • q – probability that a branch is successful (60% of 20%) (12/20=0.6)
Estimation of the effect of branching • Suppose there are m instructions • Then no. of instructions of successful branches = mxpxq (mx0.2x0.6) • Delay of (n-1)/n is required for each successful branch to flush pipeline.
Estimation of the effect of branching • Thus, the total instruction cycle required for m instructions =
Estimation of the effect of branching • As m becomes large , the average no. of instructions per instruction cycle is given as = ?
Estimation of the effect of branching • As m becomes large , the average no. of instructions per instruction cycle is given as
Estimation of the effect of branching • When p =0, the above measure reduces to n, which is ideal. • In reality, it is always less than n.
Multiple Prefetch Buffers • Three types of buffers can be used to match the instruction fetch rate to pipeline consumption rate • Sequential Buffers: for in-sequence pipelining • Target Buffers: instructions from a branch target (for out-of-sequence pipelining)
Multiple Prefetch Buffers • A conditional branch cause both sequential and target to fill and based on condition one is selected and other is discarded
Multiple Prefetch Buffers • Loop Buffers • Holds sequential instructions within a loop
Speeding up of pipeline segments • The processing speed of pipeline segments are usually unequal. • Consider the example given below: S1 S2 S3 T1 T2 T3
Speeding up of pipeline segments • If T1 = T3 = T and T2 = 3T, S2 becomes the bottleneck and we need to remove it • How? • One method is to subdivide the bottleneck • Two divisions possible are:
Speeding up of pipeline segments • First Method: S1 S3 T T 2T T
Speeding up of pipeline segments • First Method: S1 S3 T T 2T T
Speeding up of pipeline segments • Second Method: S1 S3 T T T T T
Speeding up of pipeline segments • If the bottleneck is not sub-divisible, we can duplicate S2 in parallel S2 3T S1 S2 S3 3T T T S2 3T
Speeding up of pipeline segments • Control and Synchronization is more complex in parallel segments
Data Buffering • Instruction and data buffering provides a continuous flow to pipeline units • Example: 4X TI ASC
Example: 4X TI ASC • In this system it uses a memory buffer unit (MBU) which • Supply arithmetic unit with a continuous stream of operands • Store results in memory • The MBU has three double buffers X, Y and Z (one octet per buffer) • X,Y for input and Z for output
Example: 4X TI ASC • This provides pipeline processing at high rate and alleviate mismatch bandwidth problem between memory and arithmetic pipeline
Busing Structures • PBLM: Ideally subfunctions in pipeline should be independent, else the pipeline must be halted till dependency is removed. • SOLN: An efficient internal busing structure. • Example : TI ASC
Example : TI ASC • In TI ASC, once instruction dependency is recognized, update capability is incorporated by transferring contents of Z buffer to X or Y buffer.