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1. Cuckoo Time!
2. Cuckoo Time Fast Paced, Silly Action
Platform Action Game
AP Mechanics and Physics
Catch the Cuckoo!
3. Game Play Specifics Catch the Cuckoo Bird
Move gnome to manipulate machines
Power-ups create dynamic game play
Multi-player levels
4. Curriculum Overview Sample Machines
Levers
The Wheel and Axle
Pulleys
The Pendulum and Spring.
Extension Springs
Coil Springs
See-saw Levers
Threaded Levers
Lever Elevators
Worm gears
Planetary gears. Sample Power-Ups
Mass
Knockwurst (Sausage)
German Chocolate Cake
Lederhosen
Velocity
Bock (Beer)
Sauerkraut
Stollen (Fruitcake)
Control (friction)
Spieldose (Music Box)
Birkenstuks
Miscellaneous
Accordion
Lebkuchen
5. Walk-through
6. Pedagogy Playful Microworlds (Rieber, 1996)
Level Creation tools (ala Lode Runner)
Learning by Design (Papert, 1981)
Level editing as assessments
7. Future directions Prototyping plans, etc.
Faculty Partners