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Pre-School Tech Specialists’ Meeting

Welcome!. Pre-School Tech Specialists’ Meeting. Preparations and Planning for 2007-2008…. 2007 PreSchool Tech Specialists’ Meeting August 7-8, 2007. Evolution of Education. Is the Practice of Education evolving?

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Pre-School Tech Specialists’ Meeting

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  1. Welcome! Pre-School Tech Specialists’ Meeting Preparations and Planning for 2007-2008… 2007 PreSchool Tech Specialists’ Meeting August 7-8, 2007

  2. Evolution of Education Is the Practice of Education evolving? Are we providing the most effective teaching practice to the modern students? Lets Compare!

  3. Operating room 1800s

  4. Operating room 2000s

  5. Classroom 1800s

  6. Classroom 2000s

  7. Compare the Students Students 1800s Student 2000s Digital native

  8. Technology use begins in the crib…

  9. Today’s students represent the first generation to grow up with new technology…they are no longer the students our educational system was designed to teach • Marc Prensky

  10. Student Engagement Engage them or enrage them… Marc Prenky Accustomed to twitch speed, multitasking, random access…digital natives are bored by most of today’s education and the many skills new technologies have enhanced are ignored in our current educational system.

  11. Digital Natives… the natives are restless • Close to nine in ten teens, or 87 percent of youth ages 12 to 17, are Internet users, and half of these teens go online daily. • Approximately 19 million teens instant message. • Sixty percent of teens have their own cell phone. • One-third (33%) of teens have used a cell phone to send a text message. • One in four cell phone-owning teens has used their phone to connect to the Internet. • Thirteen percent of young people report having a handheld device that connects to the Internet.

  12. The Digital Brain While we have not yet directly observed digital native brains to see whether they are physically different the indirect evidence is extremely strong.

  13. The Intelligent Classroom for the Intelligent 21st Century Student • Digital Natives crave interactivity partially as a result of gaming • Students today have the hypertext mind • Malleable cognitive processes • Traditional education provides little interactivity • Not that they cant pay attention but they chose not to engage • Physiologically different as a result of new technologies Intelligent Classrooms assist with providing the interactivity craved by the digital natives

  14. Gees Learning Principles of combining lecture and immersion • Subset Principle:  Learning takes place in a simplified version of what is real. • Incremental Principle:  Learning occurs in a specific order which first targets simpler concepts, and once the student has mastered this, he or she can move on to more complex learning. • Concentrated Sample Principle:  In the beginning stages of learning, students have many chances to practice using fundamental signs which they will be able to recognize in later, more "real-world" settings. • Bottom-up Basic Skills Principle:  Basic skills are the result of necessity being the mother of invention; in other words, these skills come when student take the knowledge they have and use it practically in a situation. • Explicit Information On-Demand and Just-in-Time Principle:  Learners are given the information they need at the exact point at which they need it or at the last possible point at which they need it. • Discovery Principle:  Learners will grasp concepts better when they discover them for themselves. • Transfer Principle:  If learners have opportunities to practice the skills they learn, they will be able to transfer those skills to later situations.

  15. Student Outcomes when curriculum content and instructional strategy delivered by the technology… • Increases performance when interactivity is prominent. • Can increase opportunities for student-constructed learning. • Increases student collaboration on projects. • Increase mastery of vocational and work force skills. • Increased opportunities for interactivity with instructional programs. • Is more effective with multiple technologies (video, computer, telecommunications, etc.). • Help prepare students for work when emphasized as a problem solving tool. • Significantly improves problem solving skills of learning handicapped students. http://www.princeton.edu/~edutech/reports/findings.html

  16. Educator Outcomes when curriculum content and instructional strategy delivered by the technology • Less directive and more student-centered teaching. • Increased emphasis on individualized instruction. • More time engaged by teachers advising students. • Increased interest in teaching. • Interest in experimenting with emerging technology. • Teacher preferences for multiple technology utilization. • Increases administrator and teacher productivity. • Increased planning and collaboration with colleagues. • Rethinking and revision of curriculum and instructional strategies.

  17. Resources • Prensky, Marc.Digital Natives, Digital Immigrants   ,On the Horizon, 9:5, Sept-Oct 2001 • Prensky, Marc.Do They REALLY Think Differently? On the Horizon, 9:6, Nov-Dec 2001 • Prensky, Marc.The Motivation of Gameplay  On the Horizon, Vol 10, No 1 • Prensky, Marc.Not Only The Lonely: implications of "social" online activities for higher education   On the Horizon, Vol 10, No 4 • Prensky, Marc.Open Collaboration  On the Horizon, Vol 10, No 3

  18. Integrating Technology into the Classroom: Eight Keys to Success 1. FEAR of change 2. TRAINTNG in basics 3. PERSONAL use 4. TEACHING models 5. LEARNING based 6. CLIMATE 7. MOTIVATION 8. SUPPORT Journal article by Joe Bitner, Noel Bitner; Journal of Technology and Teacher Education, Vol. 10, 2002

  19. Questions… discussion & input

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