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Genres: Structure & Workflow. The Structure of a Pop Song. 8 bars. 16 bars. 16 bars. Repeat V & C. 8 bars. Chorus Repeats. alternating drum fills. Hip-Hop. Time Signature 4/4 four beats to a bar Tempo: 60 – 120 BPM Structure similar to a pop song. Eminen – I’m Shady. Intro (2 bars)
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The Structure of a Pop Song 8 bars 16 bars 16 bars Repeat V & C 8 bars Chorus Repeats alternating drum fills
Hip-Hop • Time Signature 4/4 • four beats to a bar • Tempo: 60 – 120 BPM • Structure similar to a pop song
Eminen – I’m Shady • Intro (2 bars) • Verse (16 bars) – piano melody after 8 • Chorus (8 bars) • Repeat Verse & Chorus twice (48 bars) • Outro (8 bars) • Bass & Drums same throughout V & C • Piano Line & Vocals provide change
Other Examples (Hip-Hop) • Massive Attack - Five Man Army • Intro, Verse, Verse, Verse, Verse, Outro • DMX - Slippin’ • Intro, Chorus, Verse, C, V, Outro • Dead Prez - Don’t Forget Where You’re Coming From • Intro (Chorus fade in), Chorus, Verse, Chorus
Comparison of Examples • Slippin’ & Don’t Forget - drums and bass the same throughout • I’m Shady & Don’t Forget - vocal replaces rap in chorus • Slippin’: • spoken part & vocal in chorus • vocal melody is an emphasis of the oboe line that backs the verse
Comparison of Examples • I’m Shady - words in Chorus, structure of the words varies over 8 bars • Don’t Forget - has 2 bar loop repeated 4 times with change in vocals for the last repeat (8 bar section)
Common Workflow Hip-Hop • Create drum track from a loop • Add bass (often at or around kick drum), not much bass (if any) around snare • If bass sticks out too much low pass filter it • Add accents (e.g. cymbal crashes, scratches, samples) • Add drop outs • Add vocal & think about structure
House • Time Signature 4/4 • four beats to a bar • Tempo: 120 – 135 BPM
The Structure of Modern House • 8 bar loop (drum fills at end of 4-8 bars) • Bars 1-16 - Intro - Minimal Instrumentation • Bars 17-24 - Additional Layer of Instrumentation • Bars 25-32 rep. last 8 bars (diff drum fills) • Bars 33-48 rep. 17-32 • Bars 49-56 start building tension • Bars 57-64: drop out kick drum, & use more complex rhythm • add diff. noises/instruments/drs in 2 bar sections • until last 2 bars that forms a peak (snare rush) • Bars 65-104: drop hook & bring back in kick drum • Let track run (add drum fills & effects) • Bars 105-120: sparser instrumentation or repeat and build up again (build up/exciting bit often more intense than the last one)
Mr Fingers - Can You Feel It? • intro - vocal • kick drum, bass, vocal (8 bars) • kick, bass, + ride cymbal + synth chords (4 bars) • kick, bass, ride, synth chords + clap (4 bars) • kick, bass, ride, synth chords + snare (4 bars) (synth changes pattern on last bar: doesn’t go down in pitch) • kick, bass, ride, synth chords, snare + hi-hats + synth melody (4 bars) • kick, bass, synth chords, clap, hi-hats, - synth melody -ride (4 bars) ( - ride gives a feeling of clarity) • kick, bass, synth chords, snare, hi-hats + synth melody (4 bars) • kick, bass, synth chords, snare, hi-hats, - synth melody + ride (4 bars) (bass dr pattern change last two bars) • kick, bass, synth chords, snare, hi-hats, ride + synth melody (4 bars) • kick, bass, snare, synth chords, preacher vocal (8 bars) • kick, bass, snare, synth chords, preacher vocal, +hi-hats (4 bars) • kick, bass, snare, synth chords, preach. vocal, hi-hats, rim shot, new synth melody (4 bars) • and so on…
Stardust – Music Sounds Better With You • loop – high pass filtered (8 bars) • loop (3 bars) loop raised in pitch a bit (1 bar) (16 bars) • slightly diff. loop (1 bar) s.d.loop raised in pitch a bit less (1 bar), vocal (8 bars) • loop (3 bars) loop raised in pitch a bit (1 bar), vocal (16 bars) • s.d.loop (1 bar) s.d.loop raised in pitch a bit less (1 bar), vocal (8 bars) • Kick (2 bars) • loop (3 bars) loop raised in pitch a bit (1 bar), vocal, extra loop bit (8 bars) • s.d.loop (1 bar) s.d.loop raised in pitch a bit less (1 bar), vocal, extra loop bit (8 bars) • Filtered everything but vocal • loop (3 bars) loop raised in pitch a bit (1 bar), vocal (16 bars) • Kick (2 bars) • s.d.loop (1 bar) s.d.loop raised in pitch a bit less (1 bar), vocal (8 bars) • loop (3 bars) loop raised in pitch a bit (1 bar), vocal, extra loop bit (8 bars) • etc..
Drum & Bass • Time Signature 4/4 • four beats to a bar • Tempo: 160 – 190 BPM
Drum & Bass Structure • 8 bar loop (drum fills every 4 bars) • Intro (16 bars) • Synth. Chords & Samples & lighter break • Build up • Drop break & bass line • Vary drums (&/or fills), add synths, reintroduce parts of intro. • Cut out drums (breakdown), bring them back in after build up • Add effects
Drum & Bass: Workflow • Create basic drum track • to produce standard breakbeat using a drum machine: • set dr. machine to provide 16 steps (16ths) in each bar • place a kick drum on 1st & 11th 16ths • place a snare on the 5th & 13th • add percussion (hi-hats/rides) • add a different drum fill every 4 bars and vary like in the pop song example
Drum Patterns • The drum pattern in the last slide is also a basic drum pattern used very commonly in: • hip-hop (but at a slower tempo) • dub-step (at 69-70 BPM, with a double speed bass line) • Or copy the amen drum break: R-R-R-R-R-R-R-R- ----S--S-S--S--S K-K-------KK----
Drum & Bass: Workflow (cont.) • add bass at or around kick drum • create a four bar bass line that repeats; if the bass sticks out too much low pass filter it • not much bass around the snare • work on synth lines/add samples etc. until hook done • work on intro and build up/breakdown bits • often the track is inspired by samples or synth lines and the break and bass are constructed to drive these home
Marky & Xrs - LK • break, guitar loop (4 bars long), synth note (8 bars) • break, guitar loop, synth note, synth chords; bar 7&8 voice samps (8 bars) • break, guitar loop, synth note, synth chords, +break2, synth melody (8 bars) • break, guitar loop, synth note, synth chords, +break2, synth melody increasing cut off freq; bar 7&8 voice samps (8 bars) • guitar loop, synth note, synth chords, synth melody, swishing noise (8 bars) • guitar loop, synth note, synth chords, synth melody, swishing noise; bar 7&8 voice samples (8 bars) • crash, vocal loop (2 bars long), synth chords that give a similar feel to the guitar loop (cut off raised throughout) (16 bars) • crash, guitar loop2, vocal loop, synth chords that give a similar feel to the guitar loop (cut off raised throughout); bar 15&16: another vocal loop, kick from the impending break, then snare (16 bars)
Marky & Xrs – LK (Cont.) • crash, break, break2, bass line, guitar loop2, synth chords (16 bars) • crash, break, break2, bass line, guitar loop2, synth chords (cuts these out a bit in time with the beat towards end of this section) (16 bars) • crash, break, break2, bass line, guitar loop2, synth chords, + synth melody (from before); bar 15&16 voice samples (16 bars) • crash, break, break2, bass line, - guitar loop2, guitar loop 3, synth chords, + synth melody (from before); bar 15&16 voice samples (16 bars) • etc: breakdown, build up (includes another synth line brought in), build up more intense using kick drums, break kicks in, break cut out again, break brought in again, vocal loop brought in
N.B.C.– Rock the Funky Beat • synth (2 bars long) (8 bars) • synth, bleep (8 bars) • synth, bleep, weird noise; bar 8 cymbal roll from break brought in (8 bars) • break, synth, bleep, weird noise; bar 4 break cut out, break kick echoed; bar 8 break cut out (8 bars) • vocal samples, break, synth, bleep, weird noise; bar 8 break cut out (8 bars) • vocal samples, break, synth, bleep, weird noise; bar 8 break cut out (8 bars) • vocal samples left to echo out (8 bars) • vocal samples2 (rearranged) (8 bars) • break2, bass line, vocal samples2; bar 4 - fill1; bar 8 - fill2 (8 bars) • break2, bass line, vocal samples2; bar 4 - fill1; bar 8 - fill2 (8 bars)
N.B.C.– R.F.B. (Cont.) • break2, bass line, vocal samples3 (rearranged again); bar 4 - fill2; bar 8 - fill3 (more intense) (8 bars) • break2 rearranged, - bass line, vocal samples4 rearranged; bars 2-6 vocal samples “check” each beat; bar 7&8 “check this this this this this out - ” (8 bars) • break2 with hi hats, bass line; bar 4 - fill 4; bar 8 - fill5 (made with break3) (8 bars) • + new break3, break2 with hi hats, bass line (8 bars) • break3, break2 with hi hats, bass line; bar (8 bars) • etc: vocal samples and drum fills in 8 bar loops, public enemy sample re-introduced, breakdown, build up with added synth line (the usual basically)
Dub Step • Time Signature 4/4 • four beats to a bar • Tempo: 138 – 142 BPM • With a half time beat (one snare per bar) • Often there’s a bass-line double the speed of the beat
Coki - Goblin • Track built completely on the bass line • Percussion loops running underneath • Other samples used to provide intro and breakdown midway through (during which the bass line is absent) • Percussion loops are 8 bars long (normally 1-2 bars in D&B, House & Hip-Hop) • Bass line varied occasionally by adding extra parts
Rusko – Hammertime! • Built around bass line • Attention paid to production clarity • Percussion loops 2 bars • Samples added to beat & to replace drums or bass in places (e.g. end of every 8 bars) • Bass line varied each 8 bars to provide narrative
Joker – Stuck in the System • Built around a ‘sample’ that includes strings & a brass section • Intro: strings, thunder sample, beat • ‘Sample’ brought in - then SNARE • Bass line, hi-hats added to beat, snare varied (reverb added/snare gated), strings to build to… • Repeat last two steps (sound of bass line varied)