1 / 30

Sharing My Experiences on Undergraduate Research

Learn about innovative approaches to teaching English in developing regions and the use of educational technology to improve literacy skills. Get insights from fieldwork and design patterns for effective learning. Presentation by Matthew Kam at UC Berkeley.

stevensonm
Download Presentation

Sharing My Experiences on Undergraduate Research

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Sharing My Experiences on Undergraduate Research Matthew Kam, CS grad student Presentation to Upsilon Pi Epsilon November 16, 2005 310 Soda Hall, UC Berkeley

  2. About Myself • International student from Singapore • 5th-year graduate student in CS • Human-computer interaction + educational computing for Third World regions • GSI for CS160 (spring ’03) • Mentored >10 undergrads as GSR • Former Berkeley undergrad (1998 to 2001) • B.S. EECS ’01, B.A. Economics ’01

  3. Outline • Some context: my research • My experiences w/ undergrad research • Q&A

  4. Learning English as a Foreign Language in Developing Regions Matthew Kam* | Divya Ramachandran* Jane Chiu† | Anand Raghavan* University of California at Berkeley, USA *UCB Computer Science †UCLA Computer Science #UCB Graduate School of Education Committee: Eric Brewer* | John Canny*Jerome Feldman* | Glynda Hull#

  5. Problem Statement • Unmet demand for English literacy in • Bangladesh • China • South Africa • Other developing countries • Both conversational and written English • Cambodia • India • Sri Lanka Sources: Informal interviews and some fieldwork in above regions

  6. Importance of English Literacy • Employment opportunities • Internet and computer usage • High school and higher education

  7. Lit. Review: Language Acquisition • History of literacy and schooling • Theoretical issues in literacy • Best practices for teaching English as a foreign language

  8. Lit. Review: Educational Technology • Computer-assisted language learning • Electronic games for education • History of educational computing in developed and developing countries

  9. Design Patterns • Capture essence of design problems and their proven solutions in compact form • Benefit: reuse solutions to frequent problems; avoid reinventing the wheel • A pattern language is a collection of related patterns

  10. Language Games for Children • 8 localized English learning packages, Azim Premji Foundation, India • Who is Oscar Lake?, Language Publications Interactive • ACHIEVE!: Writing & Language Arts, The Learning Company • Caillou Magical Adventures, Brighter Child Interactive, LLC. • Clifford The Big Red Dog Reading Pack, Scholastic • I Spy Fantasy: Brain-Building Games, Scholastic • Mia: The Kidnap Caper, Kutoka Interactive • Reader Rabbit, Riverdeep Interactive Learning

  11. Best-selling Foreign Language Packages • Interactive software • Hindi Level 1 (Personal Edition), Rosetta Stone • Instant Immersion Mandarin + Spanish v2.0, Topics Entertainment • Audio CDs • Hindi (Compact) Pimsleur Language Program, Simon & Schuster

  12. Fieldwork • Uttar Pradesh, India • Collaboration with Dr. Urvashi Sahni (Study Hall Educational Foundation) • Summer 2004: needs assessment • Winter 2004: feasibility study (urban slums children) • Summer 2005: feasibility study (rural school children) Reference: Kam et al. Designing Educational Technology for Developing Regions: Some Preliminary Hypotheses. Presented at IEEE 3rd International Workshop on Technology for Education in Developing Countries (Kaohsiung, Taiwan), 2005.

  13. Key Results from Fieldwork • Children learn English vocabulary through game (Word Munchers Deluxe) Pre-test scores Post-test gains p-value < 0.01 std. dev. = 1.4

  14. Key Results from Fieldwork • Children are responsible with digital cameras loaned overnight (and weekend) to them • Time demands on children restricted their use of computers at schools and telecenters

  15. Solution Overview • Mobile learning on cellphones: Personalized coaching and feedback in private at flexible hours, locations 2. Immersive learning on shared computers: Practicing and testing of English proficiency in multi-player adventure game

  16. Example of Design Pattern May I help you? • Builds vocabulary of common phrases • Develops listening comprehension Don’t remember what “May I help you?” means

  17. Example of Design Pattern Goodbye. See you tomorrow. • Builds vocabulary of common phrases • Develops listening comprehension Don’t remember what “May I help you?” means

  18. Example of Design Pattern Goodnight. • Builds vocabulary of common phrases • Develops listening comprehension Don’t remember what “May I help you?” means

  19. Example of Design Pattern May I help you? • Builds vocabulary of common phrases • Develops listening comprehension 1. 2. 3. Don’t remember what “May I help you?” means

  20. Reading Skills

  21. Listening / Reading Comprehension

  22. Vocabulary Building

  23. Conversational Practice

  24. Multi-Player Gaming • Competitive and cooperative play modes • Bottleneck: one mouse, keyboard, screen, speaker, microphone

  25. Cellphones as Gaming Consoles Bluetooth connectivity

  26. Multiple-Choice Response Bluetooth connectivity Yay! I remember what “May I help you?” means!

  27. Personalized Coaching: Pronunciation Drill I’d like to buy a ticket. Bluetooth connectivity I’d like to buy a ticket.

  28. Benefits of Hybrid Approach • Adventure game motivates learner to learn at convenient hours and locations • Private self-study prepares learner for cooperative learning in multi-player game immersive learning (multi-player adventure game on computer) mobile learning (private self-study, convenience with cellphone)

  29. Suggested Topics • Why do undergrad research? • How to approach professors for research position? • How hard should one work during research? • How to read primary literature? • How to get funding and/or scholarships for one’s research? • What else can one do to make the most of the experience?

  30. Contact Info Matthew Kam, Ph.D. student Department of Electrical Engineering and Computer Sciences, and Berkeley Institute of Design University of California at Berkeley, USA mattkam@cs.berkeley.edu

More Related