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Assignment 3 & 4 Sketching and Prototyping

Assignment 3 & 4 Sketching and Prototyping. Group3 Janis Meißner Lele Cao Wenhui Cai Tingran Tao. Agenda. Working process Sketches Requirements Prototypes Evaluations Suggestions. Working Process (1). Focuses - Target group: people who go to work by car

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Assignment 3 & 4 Sketching and Prototyping

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  1. Assignment 3 & 4 Sketching and Prototyping Group3 Janis Meißner Lele Cao Wenhui Cai Tingran Tao

  2. Agenda • Working process • Sketches • Requirements • Prototypes • Evaluations • Suggestions

  3. Working Process (1) • Focuses - Target group: people who go to work by car - Primary persona: Sven Svensson (35y), Unit Manager at Sony Ericsson, who goes to work by car instead of using public transportation • Design problem - Play Waggon, i.e. Music Waggon • Features of Music Waggon - Listening to music - Purchasing and booking system

  4. Working Process (2) • Sketching individually (2-3 sketches) • Discuss and combine, but keep minds open • Scenarios and Storyboards • Interviews with users • Changes and modifications • Requirements • Prototyping • Evaluations

  5. Features: - Listening device(99 music channels) - Information screens and booking system Map of Music Waggon Placement of screens - Passive Screens (Channel 1) - Active Screens (Interactive system for buying CDs and booking concert tickets) Placement of listening device Paper-based sketches(1)

  6. Paper-based sketches(2) • Placement of Passive screens: at end of the carriage

  7. Paper-based sketches(3)

  8. Paper-based sketches(4)

  9. Paper-based Sketches(5)

  10. Scenarios & Storyboards(1) Listening to music channels with own headphone

  11. Scenarios & Storyboards(2) Listening to music channels with SL headphones

  12. Scenarios & Storyboards(3) Using the booking/ purchasing system

  13. Requirements • Screens: • Enjoyable • Not disturbing • Listening device: • Small • Easy to operate • Purchasing/booking system: • Understandability • Learnability • Security • Customized • Freedom

  14. Prototypes • Paper prototypes • Computerized prototype

  15. Evaluations • Usability test • Explain the design idea and prototypes • Give tasks • Perform tasks • Note the problems • Interviews • Discussion

  16. Suggestions • Change the “book” button to “detail” • Number of passive and active screen • Sizes of screens • Sizes of listening device panel • Ordering of album list • Active screen plays ads related to purchasing CDs or concerts

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