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Collaborative Computing in Higher Education: Peer-to-Peer and Beyond

Explore the use of collaborative computing in higher education through case studies and projects. Learn about innovative tools and techniques for peer-to-peer interaction and online collaboration. This book is a valuable resource for educators and students alike.

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Collaborative Computing in Higher Education: Peer-to-Peer and Beyond

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  1. Richard Wilfred Yelle Collaborative Computing in Higher Education: Peer-to-Peer and Beyond Internet2January 31, 2002 Parsons School of Design at New School University

  2. Case StudiesThe Antilium ProjectA Cross Disciplinary Collaboration With University of Michigan College of EngineeringComite Colbert Foundation Project with Columbia Business SchoolTechno Culture: A Liberal Studies Senior Seminar

  3. TEAMThink Leverages Online Interaction Average Retention Rate 5% Lecture ** Areas of Focus for TEAMThink 10% Reading 20% Audio-Visual Demonstration 30% Discussion Group** 50% 75% Practice by Doing** 80% Teach Others / Immediate Use** Source: NTL Institute for Applied Behavioral Sciences

  4. P2P Question Development A. Each User Authors Questions • Question authoring • Question, foils, correct answer, and rationale • Review and comment on teammate’s questions • Revise questions • Based on teammates dialogue TEAMThink Server C. Refine Question(s) B. TEAM Review

  5. TEAMThink in Action • Used to increase Peer-2-Peer Interaction • to encourage conversation between class sessions • to apply content based on readings and discussion • for students who need time to reflect • for students who prefer written over verbal communication • to show progress during the semester

  6. TEAMThink Tools • Real-Time “To Do List” • Pedagogy • Communication • Measurement • Faculty Administrative

  7. Current Project between Parsons & the University of Michigan “Student Homepage” dynamically organizes “To-Do’s” according to instructor defined schedule.

  8. Synchronous discussion topics easily entered; click and collaborate.

  9. Learner-Created Questions Students create questions to challenge their peers, including possible answer choices and rationales. Attachments and references can also be added.

  10. Questions are refined by team dialogue. Teammates help sharpen each other’s thinking. System tracks agreement status and promotes constructive improvement.

  11. An Instructor or “Expert” Comment Can Be Added

  12. Instructor Home Page

  13. Instructor Home Page Continued

  14. Measurement Sample of individual performance across “rounds” or course modules.

  15. Quick overview of team’s question activity available fromHomepage

  16. Easy instructor access to all questions.

  17. Learning events & schedule selected and set by instructor.

  18. Other Collaboration Tools • Web Sites • Education Management Software • Collaboration Software • File Sharing Software • Video Conferencing • Voice • E-mail • Instant Messenger • Conference Calls

  19. Posted questions for synchronous discussion & related hot links or design attachments provided by instructor and/or students.

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