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Game Programming. Advanced Computer Programming. Part - 2. Lecture Objective. After completing this Lecture: Students will be able to understand how the Brick Avoid Game works Will be able to Identify and Use Components used in this Game Will be able to do animations for action based games
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Game Programming Advanced Computer Programming Part - 2
Lecture Objective • After completing this Lecture: • Students will be able to understand how the Brick Avoid Game works • Will be able to Identify and Use Components used in this Game • Will be able to do animations for action based games • Will use built-in routines to draw lines, ellipse, rectangles, and polygons
Brick Avoid (Images) Brick Zhorik BG
Windows Brick Avoid Name: frmBrick ShowIcon: False Text: Brick Avoid Key Preview: True
Windows Brick Avoid Name: frmBrick ShowIcon: False Text: Brick Avoid Key Preview: True
Windows Brick Avoid Name: picBG Dock in parent container Size Mode: Stretch Image Image: Intro1.PNG
Windows Brick Avoid Name: picBG Dock in parent container Size Mode: Stretch Image Image: Intro1.PNG WaitOnLoad: True
Windows Brick Avoid Name: picBG Dock in parent container Size Mode: Stretch Image Image: Menu.PNG
Windows Brick Avoid Name: Button1 Location: 83, 91 Size: 126, 35
Windows Brick Avoid Name: btnStart Text: Start Game Font : Copper Kettle Font ForeColor : White BackColor : DarkOrange
Windows Brick Avoid Name: btnStart Text: Start Game Name: btnSettings Text: Settings Name: btnHigh Text: High Score Name: btnAbout Text: About Name: btnQuit Text: Quit Font : Copper Kettle Font ForeColor : White BackColor : DarkOrange Visible: False
Windows Brick Avoid Name: picBrick Name: picZhorik Visible: False
The Crash Landing (Components) • Components Required • Form • Picture Boxes • PNG Images • Introduction Screens • Background Screen • Endgame Screen • Zhorik’s Picture • Bricks Picture • Timer Controls
The End Questions?