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Practical Mobility Models & Mobility Based Routing. Joy Ghosh LANDER cse@buffalo. Outline. Impact of mobility on protocol performance Pros & Cons of Random Waypoint model Entity, Group & Scenario based models Our proposed ORBIT mobility framework Our proposed Orbit Based Routing schemes
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Practical Mobility Models & Mobility Based Routing Joy Ghosh LANDER cse@buffalo
Outline • Impact of mobility on protocol performance • Pros & Cons of Random Waypoint model • Entity, Group & Scenario based models • Our proposed ORBIT mobility framework • Our proposed Orbit Based Routing schemes • Future direction • Conclusion
Impact of mobility on protocol performance • F. Bai, N. Sadagopan, and A. Helmy, “Important: a framework to systematically analyze the impact of mobility on performance of routing protocols for adhoc networks”, Proceedings of IEEE INFOCOM '03, vol. 2, pp. 825-835, March 2003.
Random Waypoint mobility model • Parameters • Pause time = p • Max velocity =vmax • Min velocity = vmin • Description • Pick a random point within terrain • Select a velocity vi such that vmin≤ vi≤vmax • Move linearly with velocity vi towards the chosen point • On reaching the destination, pause for specified time p • Repeat the steps above for entire simulation
Random Waypoint mobility model • Pros • Simple to implement • Easy theoretical analysis • Cons • Highly impractical in real world networks • Average speed decay problem • Long journeys at low speeds • Solution – use non-zero min speed!
Examples of entity based mobility • Random Walk Mobility Model (including its many derivatives) • A simple mobility model based on random directions and speeds. • Random Waypoint Mobility Model • A model that includes pause times between changes in destination and speed. • Random Direction Mobility Model • A model that forces MNs to travel to the edge of the simulation area before changing direction and speed. • A Boundless Simulation Area Mobility Model • A model that converts a 2D rectangular simulation area into a torus-shaped simulation area. • Gauss-Markov Mobility Model • A model that uses one tuning parameter to vary the degree of randomness in the mobility pattern. • A Probabilistic Version of the Random Walk Mobility Model • A model that utilizes a set of probabilities to determine the next MN position. • City Section Mobility Model • A simulation area that represents streets within a city.
Examples of group based mobility • Exponential Correlated Random Mobility Model • A group mobility model that uses a motion function to create movements. • Column Mobility Model • A group mobility model where the set of MNs form a line and are uniformly moving forward in a particular direction. • Nomadic Community Mobility Model • A group mobility model where a set of MNs move together from one location to another. • Pursue Mobility Model • A group mobility model where a set of MNs follow a given target. • Reference Point Group Mobility Model • A group mobility model where group movements are based upon the path traveled by a logical center.
Examples of scenario based mobility • Manhattan model • Freeway model • City Area, Area Zone, Street Unit • METMOD, NATMOD, INTMOD
Outline • Impact of mobility on protocol performance • Pros & Cons of Random Waypoint model • Entity, Group & Scenario based models • Our proposed ORBIT mobility framework • Our proposed Orbit Based Routing schemes • Future direction • Conclusion
Sociological Orbits City 1: Home Town City 2: Relatives Home Porch Y A R d Kitchen Outdoors Mall / Plaza Restaurant City 3: Friends Work Cubicle Rest room Cafeteria Level 2 Orbit Path Level 0 Orbit Area Level 1 Orbit Path Level 3 Orbit Path
Outline • Impact of mobility on protocol performance • Pros & Cons of Random Waypoint model • Entity, Group & Scenario based models • Our proposed ORBIT mobility framework • Our proposed Orbit Based Routing schemes • Future direction • Conclusion
Orbit Based Routing - Basics • Each node is assumed to know their own coordinates and the coordinates of the Hubs in the terrain • Get acquainted with neighbors • Share (own)/ Cache (other’s) Hub list information • Build a distributed database of Hub lists • Query acquaintances, and acquaintances of acquaintances, and so on for unknown MNs
Orbit Based Routing - Basics • The traversal from one node to its acquaintance is referred to as a “logical hop” • Each logical hop may be comprised of multiple physical hops determined by greedy geographic forwarding
Information Query & Response • No Hub list information exists for destination • A subset of acquaintances is chosen (as explained later) and a query packet is sent to the Hub list of each of these acquaintances (as also explained later) • If an acquaintance has no information, it can forward the query packet to a subset of its own acquaintances – unless the logical hop of the packet has exceeded a specified threshold • Intermediate nodes can respond if appropriate
Subset of acquaintances to query • Problem • Lots of acquaintances lot of query overhead • Solution • Query a subset such that all the Hubs that a node learns of from its acquaintances are covered • Let H1, H2, …, Hn be the Hub lists of acquaintances A1, A2, …, An • Let H = {H1, H2, …, Hn} // collection of all sets of Hubs • Let C be the collection of all Hubs known through sets in H • Hence, C = U {H1, H2, …, Hn} • Objective is to find a minimum subset • This is a minimum set cover problem – NP Complete • We use the Quine-McCluskey optimization technique
Quine-McCluskey optimization • Node A with Hub list Hj is a Prime acquaintance iff: • Let P be the set of all Prime acquaintances • Prime acquaintance A with Hub list Hj will be an Essential Prime acquaintance iff: • Example: A = {1,2}, B = {2,3,4}, C = {1,3} • A is a Prime acquaintance • B is an Essential Prime acquaintance • Choose all the Essential Prime acquaintances first • If any Hub is still uncovered, iteratively choose non-essential Prime acquaintances that cover the max number of remaining Hubs, till all Hubs are covered
Packet Transmission to Hub lists • Key concept of OBR • Associate node location information with Hub lists • Send all types of packets to a node by transmitting to its Hub list • Several possible ways different OBR Schemes
OBR Scheme 1 - Sequential • The packet is forwarded to the first Hub in the list that is closest to the Hub of the source • There on, the packet is forwarded sequentially to all the Hubs in the list • In case of a local maxima, the next nearest unvisited Hub is chosen • Failed Hubs may get multiple chances of being chosen
OBR Scheme 2 - Simulcast • Multiple copies of the same packet are sent (by greedy geographic forwarding) to each of the Hubs in the list • Failed Hubs don’t get a 2nd chance
OBR Scheme 3 - Multicast • Create a Minimum Spanning Tree with the Hubs in the list • Multicast the packet down the MST • Failed Hubs “may” get a 2nd chance • Single Hub failure “may” cause multiple Hubs to miss the packet
OBR – connection maintenance • In every data packet, source puts its current Hub information • While session is active, if destination changes Hub, it updates the source • Such data and update packets use the current Hub information to reduce delay
Acquaintance Based Soft Location Management (ABSoLoM) • Our prior work OBR is conceptually same • In ABSoLoM, nodes make limited acquaintances and kept track of their exact coordinates via regular updates • The logical hops for a query were limited too • We had obtained high throughput with very low control overhead
Performance Analysis Parameters • Simulations in GloMoSim • 100 nodes in 1000 m x 1000 m for 1000 sec • Radio range of 250 m • 150 random CBR connections • Each connection sends 10 packets (512 b) • LAO Speed (min, max) = 1 m/s, 10 m/s • MAO Speed (min, max) = 10 m/s, 30 m/s
Results - Variation in Hub Size * fixed radio range & larger hub less coverage within Hub * fixed terrain size & larger hub less space outside Hubs more overlaps amongst Hubs
Results – Variation in LAO Timeout * lower LAO timeout higher avg. node velocity in MAO * higher LAO timeout higher avg. node population in Hubs
Results – Variation in Number of Hub * larger number of Hubs longer Hub lists increased Hub overlaps
Outline • Impact of mobility on protocol performance • Pros & Cons of Random Waypoint model • Entity, Group & Scenario based models • Our proposed ORBIT mobility framework • Our proposed Orbit Based Routing schemes • Future direction • Conclusion
Future direction • Micro level mobility aided routing • Mobility prediction • Delay Tolerant Networks • Packet traversal may involve both packet transmission and carrying the packet physically • Actually makes use of mobility in a practical way • Space communications • InterPlaNetary Internet
Conclusion • Random Waypoint - of theoretical interest • Several mobility models – ORBIT provides a generic framework • OBR – first direct attempt to route based on mobility information • Combining packet transmission with node mobility may prove useful for DTNs • Applications in Space communications
References (mostly for the figures) • F. Bai, N. Sadagopan, and A. Helmy, “Important: a framework to systematically analyze the impact of mobility on performance of routing protocols for adhoc networks”, Proceedings of IEEE INFOCOM '03, vol. 2, pp. 825-835, March 2003. • T. Camp, J. Boleng, and V. Davies, “A Survey of Mobility Models for Ad Hoc Network Research”, Wireless Communications and Mobile Computing (WCMC): Special issue on Mobile Ad Hoc Networking: Research, Trends and Applications, vol. 2, no. 5, pp. 483-502, 2002. • J. Ghosh, S. J. Philip, and C. Qiao, “Acquaintance Based Soft Location Management (ABSLM) in MANET”, Proceedings of IEEE Wireless Communications and Networking Conference (WCNC) '04, March 2004. • J. Ghosh, S. J. Philip, and C. Qiao, “ORBIT Mobility Framework and Orbit Based Routing (OBR) Protocol for MANET”, CSE Dept. TR # 2004-08, State University of New York at Buffalo, 2004 (July) • I.F. Akyildiz, O.B. Akan, C. Chen, J. Fang, W. Su, “InterPlaNetary Internet: state-of-the-art and research challenges” – Elsevier Computer Networks Journal (to appear) • S. Jain, K. Fall, R. Patra, “Routing in a Delay Tolerant Network” – Proceedings of ACM SIGCOMM ’04, August, 2004
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