1 / 6

Storyboard Imagery Explanation

Storyboard Imagery Explanation. Core ICT Game Maker Unit. I want to try and get the side - scroller vibe attributed to the game. I would try and get this to feel like a retro 90’s game which does not feature on confrontation, but on evasion.

Download Presentation

Storyboard Imagery Explanation

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Storyboard Imagery Explanation Core ICT Game Maker Unit

  2. I want to try and get the side - scroller vibe attributed to the game. I would try and get this to feel like a retro 90’s game which does not feature on confrontation, but on evasion.

  3. This image is another example of the side-scrolling type of game I want to make, along with the art-style. The Art style is simple and dark, which is why Limbo is such a successful horror game. It also shows that you can manipulate the mood of the game by the colours you use.

  4. This is another example of a side-scroller using colour to establish its genre. If a game uses soft colours such as pink, cream, yellow and light green, it will show that it’s a relatively friendly game for young people to play. At the polar end of the colour line, Horror Games are differentiated by the usage of greys, black, red and harsher colours such as gold and brown.

  5. The colour palette needs to emulate the retro vibe of the game; this requires a usage of colours such as Dark Red, Bold Green, Aquatic Blue etc.

  6. The Pegi 12 ratings allow me to create a game which “show violence of a slightly more graphic nature towards fantasy character and/or non graphic violence towards human-looking characters or recognisable animals”. The age rating for a game must be relative to the interests of the age-group who I want to buy the game. This is why horror games are targeted at 16+ - at this age, it’d be safe to assume that people would understand what they are scared by, or find interesting to watch.

More Related