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OLPC. XO-1, XO-2 concept. Custom board. Innovation in screens and pixels. XO-3 Concept Drawing. XO-3 Production. OLPC, Intel Classmate, Eee PC. Does just dropping in some computers help?. Textbooks. As a baseline for other technologies, how much was the gain from textbooks?.
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OLPC XO-1, XO-2 concept
XO-3 Concept Drawing XO-3 Production
Textbooks As a baseline for other technologies, how much was the gain from textbooks?
Education in India • 300M children aged 6-18; 210M enrolled in school; 105M actively attending. • Typically children of poor families earning $1-2 a day • Plenty of challenges… • Poor or missing infrastructure: buildings, walls, equipment, blackboards, toilets… • Absent teachers • Indifferent parents • Truant students • Etc. Photo: Randy Wang Teacher-less class in Chinhat, Uttar Pradesh
Schools… Teachers under-prepared for computer skills Financing for PC systems erratic Games preferred by students, over drills, etc. Parents… Happy to see PCs in schools; want children to learn. Have little understanding of PC functionality PC “mastery” believed by some to come quicker than English ability (though English ability more valued) Strong anecdotal evidence that children attend school longer, if there are PCs at the school for student use. PCs in Schools Photo: Leba Haber Sarita (Shanti Bhavan student) and her mother
At school after school… One PC, many children. Photos: Joyojeet Pal Can we increase access to PCs in schools?
MultiPoint Provide a mouse for every student • One cursor for each mouse, with different colours or shapes • USB mice • Experimented with up to 20 • (Theoretically works up to 128) • Reduces per-student cost of interaction • Content modified • Game-like environment
MultiPoint Screenshot of first MultiPoint alphabet-learning game
Initial Evaluation Questions • Can students understand MultiPoint paradigm? • How do children interact with MultiPoint? • Does MultiPoint increase engagement? Methodology • Trials: • 20 min single mouse • 20 min MultiPoint • 10 min free play • 3 trials of 6-10 children Before MultiPoint
Initial Evaluation: Results Everyone wants a mouse. Young children understand MultiPoint immediately. All students more engaged for longer periods of time. • Even children without mice engage longer. Self-reporting is positive. • Exception: one student didn’t like MultiPoint because of competitive atmosphere Before MultiPoint After MultiPoint
Four modes: SS (single-user / single-mouse) MS (multi-user / single-mouse) MM-R (MultiPoint, racing) MM-V (MultiPoint, voting) Subjects: 11-12 yrs; 6-7th grades Very basic English ability Some exposure to PCs Rural government schools Subject grouping: Mixed groups (some all male, some all female) of 5 each 238 subjects total Randomized assignment to modes Task: 7 minutes pre-test 30 minutes PC usage 7 minutes post-test Measured: Change in vocabulary All on-screen activity logged All comments recorded; some trials video-recorded. MultiPoint Study More rigorous study of learning with an English-vocabulary learning task.
MultiPoint Study: Results Number of words learned under MultiPoint roughly the same as with SS. Observations: • Strong gender effects • Girls cooperate and learn regardless of mode • Boys compete blindly without cooperative structure • Varying social engagement between students depending on mode • Dominance • Collaboration • Identification with cursor • MultiPoint with voting appears most constructive Average number of words learned during PC usage
Wikipedia Britannica ends 244yrs of print in 2012. Good or bad? edu progress?
So? Is it a good idea? Whats your experience with online courses vs in person, and what do you think?
On Wed… Debate: Does technology impact education outcomes? Argue for/against. Come prepped with examples/data/citations. In order to get you to do a little prep work: Will be giving extra credit for good responses (Have your citations on paper you can give me after class)