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Chapter 8 Interactive Multimedia Authoring with Flash: Animation. What is Multimedia Authoring?. Process of multimedia production Assembling media elements Adding interactivity Export project for distribution to end users Final product can be: played back in a Web browser
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Chapter 8Interactive Multimedia Authoring with Flash: Animation
What is Multimedia Authoring? Process of multimedia production • Assembling media elements • Adding interactivity • Export project for distribution to end users • Final product can be: • played back in a Web browser • a stand-alone executable
Common Types of Multimedia Production • Business presentations • Advertising kiosks • Games • Educational: training and tutorials • Use of multimedia authoring program
Multimedia Authoring Program • Allow you to combine text, images, audio, video, animation into an interactive presentation • May have its own scripting language • to add interactivity • Examples: • Adobe Flash/ActionScript • Adobe Director/Lingo
Multimedia Production Process • Collect media elements • Assemble media elements • Add interactivity • By scripting or computer programming • Example: Use ActionScript in Flash • Export the project into a format that your target audience can play
Media Elements • Often created outside of the multimedia authoring program • In Flash: • Use pencil and brush tools • Create vector graphics
Types of Media Elements Supported by Adobe Flash • Bitmap images • Photoshop (PSD), BMP, GIF, JPEG, PNG, TIFF • Vector graphics • Flash Movie (SWF), Adobe Illustrator • Digital Video • QuickTime (MOV), AVI, Flash Video (FLV) • Digital Audio • WAV, MP3, AIFF, AU
Export the Project • Web playback • SWF file • Smaller size than stand-alone • Playable in a Web browser that has the Flash player • Windows, Mac OS, and Linux • Stand-alone version • Mobile apps • AIR app for iOS • AIR app for Android
Animation • Like video • A sequence of images • Create illusion of movement when played in succession • Commonly used in multimedia projects • Animation sequence is created as a sequence of frames • Usually on a timeline
What a Timeline Looks Like in Adobe Flash Frame numbers A layer with a seqence of frames Details about timeline is covered in Sections 8.5.3 and 8.6, which are in the next two Powerpoints.
Types of Techniques to Create Animation in Multimedia Authoring Program • Frame-by-frame • Tweening • Scripting
Frame-by-Frame • By explicitly placing different visual content for each frame • Each frame is a keyframe • A frame in which the content is explicitly specified. • Different from a frame in which the content is interpolated between frames. • Like flipbook animationhttp://www.youtube.com/watch?v=zO8MlSjo0T0
Frame-by-Frame Example Frame: 1 2 3 4 5 6 7
Frame-by-Frame Example Frame 1 Frame 6 Frame 2 Frame 7 Frame 3 Frame 8 Frame 4 Frame 9 Animation playing 2 fps Frame 5
Tweened Animation • Content in frames between 2 keyframes is interpolated • These interpolated frames are called in-between frames.
Continuing with the Bird Example In tweened animation, • what you need to do: • create 2 keyframes: frames 1 and 10 • only explicitly place the bird at x=11 in frame 1 and x=20 in frame 10 • what the computer does for you: • Creates all the in-between frames automatically • place the bird at x=12 in frame 2 • place the bird at x=13 in frame 3 • ... • place the bird at x=19 in frame 9
Example of Bird Tweening Position Frame 1 Frame 6 Frame 2 Frame 7 Frame 3 Frame 8 Frame 4 Frame 9 Animation playing 2 fps Frame 5
What can be tweened? • Position (shown in the bird example) • Rotation • Size • Color • Opacity • Shape
Example of Shape Tweened Bird Frame 1 Frame 50 Frame 10 Frame 60 Frame 20 Frame 70 Frame 30 Frame 80 Animation playing 30 fps Frame 40
Example of Shape Tweened Bird • Position (tweened) • Rotation • Size (tweened) • Color • Opacity (tweened) • Shape (tweened) Animation playing 30 fps
Animation by Scripting/Programming • Does not rely on a sequence of frames on timeline • Dynamic: • Animation can be programmed to respond to the user's interaction • Animation can be different in a different play through
Animation Frame Rate • Playback speed of the animation • In frames per second (fps) • Too low: choppy • Too high:choppy if the computer is not fast enough to process and display the frames • Maximum rate in authoring programs • not exceed the frame rate setting • not guaranteed to maintain the frame rate(slower computer may play at frame rate lower than the setting)
Adjusting Speed of a Frame-based Animation Suppose you have a frame-based animation and want to change its playback speed. General Strategy: Avoid eliminating frames if possible • To speed up: • Increase frame rate if possible and keep the number of frames (preferred) • Keep the frame rate but reduce the number of frames (not preferred) • To slow down: • Keep frame rate but add more frames (preferred) • Reduce frame rate but keep the number of frames
Example of Adjusting Speed Suppose you have this 5-frame animation and you want to slow it down. Frame 1 Frame 2 Frame 3 Frame 4 Frame 5
Example of Adjusting Speed Suppose you have this 5-frame animation and you want to slow it down. If you reduce the frame rate and keep the same frame number:
Example of Adjusting Speed Suppose you have this 5-frame animation and you want to slow it down. If you reduce frame rate and keep the same frame number: If you keep the frame rate and add more frames:
Flash - Most Essential Workspace Elements • Tools • Stage • Timeline • Property Inspector • Library
Tools Panel Contains tools to • select the visual content • modify the content • draw • scale • rotate • erase
Stage • Where a Flash movie plays • Background color can be set: • in Property Inspector, or • by choosing Modify > Document... • Area outside of the stage: • Gray color • Objects placed there will not be visible when the movie plays.
Most Essential Workspace Elements Timeline
Timeline and Keyframes • Timeline • A stack of layers • Content in a layer cover the ones beneath it • A series of frames across • A circle in a frame: a keyframe • A solid circle in a frame:a keyframewith content on the stage • An empty circle in a frame: a keyframewithout any content on the stage
Keyframes in Flash In this example: • Which frames are keyframes? • Which keyframes have content on the stage? • Which keyframes do not have content on the stage?
Frames and Keyframes • Any non-keyframes frames subsequence to a keyframe has the same content as that keyframe
Frames and KeyframesExamples Keyframe: frame 1 Frames 1 – 4 has the same content as in frame 1 in Layer 1 on stage
To Create Keyframes in Flash Do any of the followings: • Select a frame in the Timeline and select Insert > Timeline > Keyframe • Select a frame in the Timeline and hit the F6 key • Right-click (Windows) or Control-click (Mac OS) a frame in the Timeline and select Insert Keyframe.
To Convert a Keyframe into a Regular Frame Do any of the followings: • Select a frame in the Timeline and select Insert > Timeline > Clear Keyframe • Select a frame in the Timeline and hit the Shift-F6 keys • Right-click (Windows) or Control-click (Mac OS) a frame in the Timeline and select Clear Keyframe.
To Insert Frames in Flash Do any of the following: • Select a frame in the Timeline and select Insert > Timeline > Frames • Select a frame in the Timeline and hit the F5 key • Right-click (Windows) or Control-click a frame in the Timeline and select Insert Frame.
To Remove Frames Do any of the following: • Select a frame in the Timeline and hit the Shift-F5 keys • Right-click (Windows) or Control-click (Mac OS) a frame in the Timeline and select Remove Frames.
Most Essential Workspace Elements Property Inspector
Property Inspector • Displays the information and properties that can be edited • If a frame on the Timeline is selected: • displays the frame property • If the frame selected is a keyframe, you can also assign a frame label and a tweening to that frame. • If an object on the Stage is selected: • displays the object’s properties that you can edit, e.g., • x and y • width and height
Property Inspector This object on stage is selected. Its x, y, width and height are displayed and can be changed by entering different numbers.
Library • Stores symbols, imported bitmaps, and sounds to be used in the project. • Symbols are explained in Section 8.6 and next Powerpoint.