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Project Roga

Project Roga. Team Members: Vincent Czubatiuk Jay Lenahan Amanda Perez. Table of Contents. The Background The Left-Right Conundrum The Assembly Line The Insides of Roga The Physics The Visuals The Interface The Gooey Bits. The Background. Brought to You by The Letter C++.

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Project Roga

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  1. Project Roga Team Members: Vincent Czubatiuk Jay Lenahan Amanda Perez

  2. Table of Contents • The Background • The Left-Right Conundrum • The Assembly Line • The Insides of Roga • The Physics • The Visuals • The Interface • The Gooey Bits

  3. The Background

  4. Brought to You by The Letter C++ • Where it begins: Using games to teach kids to code. • Why learning to code is important in the technological age. • What it provides: • Critical Thinking • Creativity

  5. The Left-Right Conundrum

  6. A Myth Used to Prove a Point • The left – The Scientist • The right – The Artist • The harmonious balance between creativity and critical thinking.

  7. The Assembly Line

  8. Domo Arigato, Mr. Roboto • The tools used to develop Roga • 3DS Modeling Software • Adobe Photoshop • Unity 4 Game Engine • Microsoft Visual Studios • The Languages • Javascript • C# Disclaimer: No robots were harmed in the making of this game

  9. The Insides of Roga

  10. The Physics • Thanks Pythagoras and Hipparchus • Time incremented trajectory paths • Projectile Trajectory Paths • Particle Emissions • Collision Boundary Volumes

  11. The Visuals • 3D Modeling • Animation Rigging • Texturing • Level Design

  12. The Interface • The Intro Screen • The HUD • The Text Editor • The Future Enhancements

  13. The Gooey Bits • The Interpreter • Initial Design • Additions • Addons • Optimization • Platform Deployment

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