350 likes | 514 Views
MSD1 Group P14546. Virtual Reality Data Glove S ystem Design Review. Introductions. Agenda. Project Overview - Background Problem Statement & Deliverables Market Analysis Customer Needs Engineering Requirements System Analysis Engineering Matrix Functional Analysis
E N D
MSD1 Group P14546 Virtual Reality Data GloveSystem Design Review
Agenda • Project Overview - Background • Problem Statement & Deliverables • Market Analysis • Customer Needs • Engineering Requirements • System Analysis • Engineering Matrix • Functional Analysis • Concept and Architecture development • Engineering Analysis • Risk Assessment • Test Plan • Project Plan
Current Concept • Virtual Reality is used to simulate 3D environmentsusing multiple cameras, sensors, and immersive displays • Most people know it from video games but it can be used for research applications • Relate eye movements to their corresponding body movements • Training in specialized tasks • Healthcare • Current techniques use markers in combination with cameras to track hand motion • In some positions, markers are occluded from optical view, resulting in missing data points
Problem Statement • Current State • Current techniques use active markers with cameras to track hand motion • Desired State • The project will focus on providing a functional prototype that is lightweight, durable, and relatively inexpensive • The glove will not interfere with user’s natural hand movements • Sensors transmit motion data to the computer for analysis • Project Goals • Analyze current designs • Identify opportunities for improvement of benchmarked designs • Lighter • Better data rate • More accurate • More sensors • Constraints • Must be able to stay within budget means
Additional Deliverables • Functional Prototype that will be used in the center for imaging science for the Virtual Reality room • Test Data verifying correct operation • User manual for operation
Stakeholder(s) • Primary Customer: Gabriel Diaz • Contact: Gabriel.Diaz@rit.edu 585-317-3595 • Secondary Customer: Susan Farnard • Contact: Farnard@cis.rit.edu 585-475-4567 • Faculty Guide: Ed Hanzlik • Contact: echeee@rit.edu 585-475-7428 • Sponsor (financial support): RIT
Open Items From Last Review • Refine Customers needs, Engineering Requirements and relationship matrix • Benchmark what types of sensors we could use • Accuracy of them • Cost • Feasibility • Find a better name than VRDG • See Virtual Reality room in person • This morning
Customers • Military Training • Medical Students for training • Gamers • Film • Education • Research (our focus)
Market Trends • Market for Virtual Reality and VRDG • 2013: $0.9 billion • Projected 2018: $1.06 billion • Categories of markets • Gaming • Research/Learning • Military
Selected Concept Concept #1 Pros: • Uses Flex Sensors • Finger flexion • Wrist flexion • Commonly used in other models currently on the market • Camera Markers for wrist rotation • Lightweight • Accurate • Positional Sensors • Fits multiple hand sizes without the need for multiple gloves Cons: • Springs for finger separation • May not be safe • May impede natural movement
Selected Concept Concept #4 Pros: • Camera Markers for wrist rotation • Lightweight • Accurate • Adjustable Knuckles • Fits multiple hand sizes without the need for multiple gloves • Sensors between fingers • Safer than springs • Skeleton figure • Easily repairable Cons: • Uses Hall-effect Sensors • Finger flexion • Wrist flexion • Not as accurate as flex sensors • Sensors between fingers • May impede natural movement
Power Supply Concept Architecture • User • Glove • Sensors • Fingers/Wrist • Processor • Computer Interface • Outputted Data
Engineering Analysis Needed • The amount of force hands require to open and close • To determine the force it would take to restrict movement • Determine best material for glove to minimize wear while retaining comfort • For not restricting natural hand movements and to be comfortable • Determine current and voltage needed to operate system • To determine if USB can be sufficient enough power • Estimate system weight • To determine if glove would be too cumbersome for the hand • Determine data rate transfer of sensors and microprocessor • Finding correct digital converter and microcontroller • Determine sensor and microprocessor size restrictions • Find area it covers and compare them with fingers size • Determine what is a feasible for a range of accuracy for sensors • Review sensors, digital converters, chip, and microcontrollers and add up maximum error
Test Plan Outline • Test accuracy of sensors • Verify +/- degree error • Test robustness of glove • Fatigue test or find SN curve of glove • Test sensors ergonomics • Put on fingers and see if they restrict movement • Too heavy, too big for fingers, etc.. • Test if USB is enough power for the system or if a additional power source is needed • Plug it into the microcontroller and see if it works