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Learn how to be a mentor in the STARBASE 2.0 program and make a positive impact on at-risk youth. Develop an understanding of STEM activities, child and youth development, and mentoring techniques.
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Training Objectives Demonstrate an understanding of STARBASE 2.0 & the role of the mentor Use the STARBASE 2.0 Mentor Guidebook to run a club meeting Demonstrate an understanding of child and youth development Apply facilitation & mentoring techniques
STARBASE 2.0 combines STEM activities with a relationship-rich, school-based environment to provide the missing link for at-risk youth making the transition from elementary to middle school. It extends the positive impact of STARBASE through a team mentoring approach which solidifies students’attachment to and engagement with school. Mission
STARBASE 2.0 Team Mentoring (A STEM Mentor & 3-4 Mentees) School-Based Mentoring Afterschool Programming STARBASE 2.0
Outcomes for Participating Youth • Increased STEM interest and knowledge • Reduced high-risk behavior • Increased engagement with school • Increased career awareness
Meeting Framework • STEM Navigation: 2 hours / month • Team Exploration: 1 hour / month • MAP It!: 1 hour / month
Program Guidelines Confidentiality Four exceptions: • Talking to program personnel • Talking to other mentors • Student’s potential harm to self or others • Potential child abuse, neglect, endangerment
Program Guidelines, cont’d No loaning money or gift-giving, celebrating birthdays, or providing parties Be careful about touching or hugging Be careful about self-disclosure
What is a “Mentor”? History: Friend of Odysseus – advised his son Trusted counselor, guide, coach Today: Help young people to “make up their minds”
Stages of Mentoring Relationships Group dynamics • Forming, norming, storming, performing, and mourning One-to-one relationships • Testing, trusting, closure
Belonging • Belonging is the need to be accepted and loved by others rather than be alienated • Youth want to gain the acceptance, attention, and affection of others
Mastery • Mastery is the need to be good at something rather than caught in a cycle of failure • Youth want to master their environment and achieve their goals
Independence • Independence is the need to gain control of one’s destiny, rather than be at the mercy of others • Youth want to control their world and gain the respect of others
Generosity • Generosity is the need to give to others, rather than to be always receiving • Youth need to be needed in the lives of others and want to be viewed as a contributor
Memory Questions • What is your BEST and WORST middle school memory? • What do your middle school memories have in common? • What makes the “bad” memories bad, and the “good” memories good?
Abstract thought • Intellectual challenge • Curiosity Cognitive Characteristics
Increased autonomy • Reliance on peers • Status Social Characteristics
Very self-conscious • Unpredictable • Anxiety Emotional Characteristics
Best Practices for Facilitating • Divide up the leadership of exercises • Review lessons in advance • Practice the exercise • Adapt curriculum, if necessary
Running the Activity • Read instructions • Give clear directions • Participate with students • “Foster discovery”
Facilitating Student Discussions Praise and affirm students Never demand that students share Don’t call out shyness Don’t probe into their personal life Don’t discuss students’ deep issues Hold back on giving advice Watch your own self-disclosure You don’t have to be perfect- It’s a learned art
Communication Skills • Active listening • Non-directive approach • Open questions • Paraphrasing (reflective listening)
Handling Difficult Students Formalize rules in a team exercise Review the rules—catch all: “no disruptive behavior” Plea for fairness and respect Make a plan with co-mentors Contact the mentor coordinator
Mentor Debriefs and Activity Logs Check in and session wrap up Ongoing training on specific subjects Preparation for next week’s session Updates School information, field trips, events, etc.
STEM Navigation STARBASE Curriculum Project-based Competitions/ partnerships
Team Exploration Communication, relationship skills Career orientation field trips (virtual or literal) Teamwork facilitation
MAP It! Mentoring Action Plan (MAP) Goal-setting Life-planning