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Thread Implementation Issues

Explore the implementation issues of kernel threads vs. user threads, two-level model, and locking mechanisms in concurrent programming. Learn how thread operations and scheduling differ, as well as the pros and cons of spin locks and blocking locks.

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Thread Implementation Issues

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  1. Thread Implementation Issues Andrew Whitaker

  2. Where do Threads Come From? • A few choices: • The operating system • A user-mode library • Some combination of the two…

  3. Option #1: Kernel Threads • Threads implemented inside the OS • Thread operations (creation, deletion, yield) are system calls • Scheduling handled by the OS scheduler • Described as “one-to-one” • One user thread mapped to one kernel thread • Every invocation of Thread.start() creates a kernel thread process OS threads

  4. Option #2: User threads • Implemented as a library inside a process • All operations (creation, destruction, yield) are normal procedure calls • Described as “many-to-one” • Many user-perceived threads map to a single OS process/thread process OS thread

  5. Process Address Space Review • Every process has a user stack and a program counter • In addition, each process has a kernel stack and program counter • (not shown here) stack SP heap (dynamic allocated mem) static data (data segment) code (text segment) PC

  6. Threaded Address Space User address space (for both user and kernel threads) • Every thread always has its own user stack and program counter • For both user, kernel threads • For user threads, there is only a single kernel stack, program counter, PCB, etc. thread 1 stack SP (T1) thread 2 stack SP (T2) thread 3 stack SP (T3) heap (dynamic allocated mem) static data (data segment) PC (T2) code (text segment) PC (T1) PC (T3)

  7. User Threads vs. Kernel Threads • User threads are faster • Operations do not pass through the OS • But, user threads suffer from: • Lack of physical parallelism • Only run on a single processor! • Poor performance with I/O • A single blocking operation stalls the entire application • For these reasons, most major OS’s provide some form of kernel threads

  8. When Would User Threads Be Useful? • The 15-Puzzle solver? • The web server? • The Fibonacci GUI?

  9. Option #3: Two-level Model • OS supports native multi-threading • And, a user library maps multiple user threads to a single kernel thread • “Many-to-many” • Potentially captures the best of both worlds • Cheap thread operations • Parallelism process OS threads

  10. Problems with Many-to-Many Threads • Lack of coordination between user and kernel schedulers • “Left hand not talking to the right” • Specific problems • Poor performance • e.g., the OS preempts a thread holding a crucial lock • Deadlock • Given K kernel threads, at most K user threads can block • Other runnable threads are starved out!

  11. Scheduler Activations, UW 1991 • Add a layer of communication between kernel and user schedulers • Examples: • Kernel tells user-mode that a task has blocked • User scheduler can re-use this execution context • Kernel tells user-mode that a task is ready to resume • Allows the user scheduler to alter the user-thread/kernel-thread mapping • Supported by newest release of NetBSD

  12. Implementation Spilling Over into the Interface • In practice, programmers have learned to live with expensive kernel threads • For example, thread pools • Re-use a static set of threads throughout the lifetime of the program

  13. Locks • Used for implementing critical sections • Modern languages (Java, C#) implicitly acquire and release locks interface Lock { public void acquire(); // only one thread allowed between an // acquire and a release public void release(); }

  14. Two Varieties of Locks • Spin locks • Threads busy wait until the lock is freed • Thread stays in the ready/running state • Blocking locks • Threads yield the processor until the lock is freed • Thread transitions to the blocked state

  15. Why Use Spin Locks? • Spin Locks can be faster • No context switching required • Sometimes, blocking is not an option • For example, in the kernel scheduler implementation • Spin locks are neverused on a uniprocessor

  16. Multiple threads can acquire this lock! Bogus Spin Lock Implementation class SpinLock implements Lock { private volatile boolean isLocked = false; public void acquire() { while (isLocked) { ; } // busy wait isLocked = true; } public void release() { isLocked = false; } }

  17. Hardware Support for Locking • Problem: Lack of atomicity in testing and setting the isLocked flag • Solution: Hardware-supported atomic instructions • e.g., atomic test-and-set • Java conveniently abstracts these primitives (AtomicInteger, and friends)

  18. Corrected Spin Lock class SpinLock implements Lock { private final AtomicBoolean isLocked = new AtomicBoolean (false); public void acquire() { // get the old value, set a new value while (isLocked.getAndSet(true)) { ; } } public void release() { assert (isLocked.get() == true); isLocked.set(false); } }

  19. Problem: must ensure thread-safe access to the wait queue! Blocking Locks: Acquire Implementation • Atomically test-and-set locked status • If lock is already held: • Set thread state to blocked • Add PCB (task_struct) to a wait queue • Invoke the scheduler

  20. Disabling Interrupts • Prevents the processor from being interrupted • Serves as a coarse-grained lock • Must be used with extreme care • No I/O or timers can be processed

  21. Thread-safe Blocking Locks • Atomically test-and-set locked status • If lock is already held: • Set thread state to blocked • Disable interrupts • Add PCB (task_struct) to a wait queue • Invoke the scheduler • Next task re-enables interrupts

  22. Disabling Interrupts on a Multiprocessor • Disabling interrupts can be done locally or globally (for all processors) • Global disabling is extremely heavyweight • Linux: spin_lock_irq • Disable interrupts on the local processor • Grab a spin lock to lock out other processors

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