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Multimedia Design: Game Design

Multimedia Design: Game Design. Sam³ en Jan. Inhoud. Game overview Gameplay Look & Feel Setting, story and characters Levels. Game Overview. Game Overview: Concept. Psychologische survival horror Nyctofobie Overleven Puzzels Inspiratie Silent Hill, Fatal Frame

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Multimedia Design: Game Design

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  1. Multimedia Design:Game Design Sam³ en Jan

  2. Inhoud • Game overview • Gameplay • Look & Feel • Setting, story and characters • Levels

  3. Game Overview

  4. Game Overview: Concept • Psychologischesurvival horror • Nyctofobie • Overleven • Puzzels • Inspiratie • Silent Hill, Fatal Frame • Shutter Island, Pan's Labyrinth

  5. Game Overview: Key Features • Open wereld • Dag-nachtcyclus • Film noir vertelstijl (voice over) • Hartslagalshealthbar • Puzzels • Semi-lineairegameplay • Hallucinaties, psychose • Hartaanval (sterven van schrik)

  6. Gameplay

  7. Gameplay: General • Objectives • Voorbereiding op de nacht • Mysterie oplossen • Cutscene • Puzzels • Duisternis vermijden • Hallucinaties • Nachtmerries • Hartslag stabiel houden

  8. Gameplay: Puzzels • Interessant en uitdagend • Bovennatuurlijke elementen • Voorbeeld • Obstakel basement level

  9. Look & Feel

  10. Look & Feel: Graphics • Fantastisch realisme • Dag-nacht cyclus

  11. Look & Feel: Sound • Overdag rustig (beetje sinister) • ‘s Nachts steeds griezeliger

  12. Look & Feel: Sound • Overdag rustig (beetje sinister) • ‘s Nachts steeds griezeliger

  13. Setting, Story and characters

  14. Setting, story and characters: Setting • Sunrise Creek • Typisch klein, afgelegen • Spookstad • Poorten van de hel

  15. Setting, story and characters: Story • Verhaal (kort) • Ontwaken • Ontsnappen • Mysterie ontrafelen • Overleven... • Meerdere mogelijke eindes

  16. Setting, story and characters: Characters • Main character: Sam Moore • Sidekick: Jack • Antagonist: Robert Saxon

  17. Levels

  18. Levels: Game World • Free roam

  19. Levels: Level Structure • Lineair • Mogelijkheid om terug te gaan • Puzzels oplossen • Obstakels overwinnen

  20. Levels: Tutorial Level • Level Summary • Objective: Zoek uit wat er aan de hand is • Props: Elektriciteitskast • Items: Zaklamp • Puzzels: geen

  21. Levels: Tutorial Level

  22. Levels: Hospital Basement Level • Level Summary • Objective: Zet de generator aan • Props: Generator, control panel (verbrandingsoven), emmer water • Items: Mes • Puzzels: Cell block puzzel, Furnace room puzzel

  23. Levels: Hospital Basement Level

  24. Bedankt voor de aandacht! Vragen?

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