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Nordic Game Research Network. Tampere 9.4.2008 Ole Ertløv Hansen ertloev@vrmedialab.dk. Welcome. Practical Info Refunding of travel and accommodation cost Dinner: Plevna , Itäinenkatu 8 (finlayson area) NGRN Web-page (still under construction)
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Nordic Game Research Network Tampere 9.4.2008 Ole Ertløv Hansen ertloev@vrmedialab.dk
Welcome • Practical Info • Refunding of travel and accommodation cost • Dinner: Plevna, Itäinenkatu 8 (finlayson area) • NGRN • Web-page (still under construction) • Secretary: Lise Suhr Mogensen lsm@vrmedialab.dk
Introducing • Myself • Associate professor, PhD • Research interest: the game experience – theoretical approaches to interactive media. • InDiMedia – Aalborg University
Introducing • NGRN • How the idea emerged and surprisingly became real. • Funding period autumn 07 – autumn 10 • Grant 900.000 NOK • A lot of restrictions on how to spend it.
NGRN • Objectives • ”The objective of the network during the funding period is to establish a permanent platform for a Nordic cooperation on game research.” • ”Another objective for the funding period is to establish the basis for Nordic anchored research education programs and actual researcher education seminars.” • ”A third objective for Nordic Game Research Network will be to appear as the research-based network in relation to the education-related network Nordic Game Education Network and the development-oriented Nordic Game Program. Nordic Game Research Network’s target areas will, thus, be the theoretical and analytical perspectives founded in the philosophical, aesthetic, sociological, cognitive and technical research areas.”
NGRN • Activities (promised in the application) • PhD-seminars • Research education coordination seminars • Research application and development seminars • Opening event – closing event
Upcoming • PhD – seminar • Time: 17.-19. June 2008 • Place:Dronninglund slot and VR Media Lab • Purpose: research education, PhD-networking, input to research school activities, • Participants: Nordic PhD-students (max. 20), senior researchers (ca. 5) (session chairs & key notes)
Future events • Research seminar I • Time: autumn/winter 08-09 (3 day seminar) • Place: ? • Purpose: to initiate coordinated applications, present newest work in progress and visionary ideas for Game Research • Participants: Nordic Game Researchers (max 30 funded by NGRN)
Future events • Research School or research education template • Time: autumn 08 (1 day meeting) • Place: ? • Purpose: discuss & develop the possibility for an interdisciplinary Nordic computer game research school (follow up on the PhD-seminar) • Participants: ? (ca. 5)
Future events • PhD – seminar II (consolidating the template) • Time: Autumn 09 • Place: ? • Purpose: • Participants:
Future events • Research seminar II (closing event) • Time: spring 10 • Place: ? • Purpose: A new beginning • Participants: NGRN-contributors
Future events • Other initiatives – depends on the budget
Part II • Activities: • Focus on specific activities or ? • ‘Big’ events or meetings within smaller groups? • ‘International relations’ • Research – education – industry
Upcoming and future events (part II) • PhD-seminar I June 08 • Topics: • Sociology: • Empirical methodology and games • Philosophy and aesthetics: • Ontology and epistemology of games, aesthetics and games, • Psychology: • Cognition, emotion, perception and the experience of games • Game design: • innovative game mechanics, game worlds and interfaces
Upcoming and future events (part II) • Research seminar I • Time: autumn/winter 08-09 (3 day seminar) • Place: ? • Purpose: to initiate coordinated applications, present newest work in progress and visionary ideas for Game Research • Participants: Nordic Game Researchers (max 30 funded by NGRN)