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The Media Equation. Reeves and Nass Chapter 1 (http://guir.berkeley.edu/courses/cs198/papers/mediaeq.pdf). Overview. Research into how we humans treat media (movies, games, tv, computers, etc.) Hypothesis: media = life Ex. if this dog said hello, a novice user says hello back.
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The Media Equation Reeves and Nass Chapter 1 (http://guir.berkeley.edu/courses/cs198/papers/mediaeq.pdf)
Overview • Research into how we humans treat media (movies, games, tv, computers, etc.) • Hypothesis: media = life • Ex. if this dog said hello, a novice user says hello back. • Is this surprising? • What does this tell us?
Examples • Presidential candidate in a debate walks closer to the cameras • Home audience approved • Testifying to Congress, the owner of a sock puppet was asked if she agreed with Lamb Chop’s opinion • No one laughed • Treat media as life
Who does this? • Kids • Why? Because they are young and don’t know better • Novices • Lack of experience • Experts • Easier, efficient • Everyone!
Critics • Well as long as you think about it, are more experienced, etc. you will not do this. • Not true! Why? • Takes effort!!! • This effort is surprising! • The common thought of media as tools for tasks goes against media = life • People respond to media as life, even if they know it isn’t reasonable to do so. • Nass, et. al., started doing research called Social Responses to Communication Technologies
This allows • Improving Design of Media • Evaluate Media • New Methods for Research • Big Issues – where does media go from here?
Conclusions • Through out human evolution, everything that exhibited any intelligence was life. • How can we make use of this? • How does this apply to places like Second Life? • How does this apply to Aesthetic Computing?