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Mobile Content Communities

This project aims to explore the relationship between mobility, community, and user experience in gaming, as well as the legal and business aspects of community-created content. It involves a multidisciplinary approach, including technology, media research, sociology, psychology, and business.

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Mobile Content Communities

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  1. Mobile Content Communities Marko Turpeinen marko.turpeinen@hiit.fi HIIT Retreat 1.6.2004

  2. Observe Communicate Create Share Citizens and markets > 5000 Colleagues and neighbours 50-5000 Family and friends 2-50 Activities and Relationships Table (Shneiderman, 2002) activity relationships Individual

  3. Mobile Content Communities:Project Goals • understanding mobility, community and user experience in gaming • understanding legal issues and new business structures that emerge around the ecosystem of community-created content • understanding the relationship of gamers and gaming to other forms of media content • providing open source tools and design templates to enable people to make games and to share gaming experiences

  4. Multidisciplinary Approach • Technology • game development platforms and game design templates • tools for collaborative game design and implementation • enabling tools for documenting shared experiences • Media Research • games as mobile community-oriented media • games and television • Sociology • modeling community activity (member roles; community lifecycle; social networks; group-to-group interaction) • understanding social context of use • Psychology • user experience of gaming and emotions (single player vs. multiple players; small displays vs. large displays; individual differences) • social psychology and group dynamics • Business • business impact of open development platforms • open content: legal structures and new business models

  5. Research partners Helsinki Institute for Information Technology • Helsinki School of Economics • Center for Knowledge and Innovation Research • Digital Content Communities Group • User Experience Group • Digital Economy Group • Helsinki University of Technology • SoberIT / Information Ergonomics Research Group • University of Tampere • HyperMediaLab / Experience Design Research Group

  6. Industry partners International collaboration

  7. MobShare:Controlled and Immediate Sharing of Mobile Images

  8. Immediate Sharing Controlled Sharing Organized Sharing Discussion Combination & Comparison

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