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Before, Beyond (and Somewhere to the Left of) Second Life Virtual Worlds in Education. Daniel Livingstone. Before. Elizabethan tearoom.
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Before, Beyond (and Somewhere to the Left of) Second LifeVirtual Worlds in Education Daniel Livingstone
Elizabethan tearoom. This cosy, Tudor room is where all adventures start. Its exposed oak beams and soft, velvet-covered furnishings provide it with the ideal atmosphere in which to relax before venturing out into that strange, timeless realm. A sense of decency and decorum prevails, and a feeling of kinship with those who, like you, seek their destiny in The Land. There are exits in all directions, each of which leads into a wisping, magical mist of obvious teleportative properties... >
Images:http://muve.gse.harvard.edu/rivercityproject/view/rc_views_interface.htmImages:http://muve.gse.harvard.edu/rivercityproject/view/rc_views_interface.htm River City Project
Quest Atlantis Image:http://atlantis.crlt.indiana.edu/
Also look at: RealXtend - http://www.realxtend.org/ - OpenSim/Second Life based project with extensions to the client
Image: http://en.wikipedia.org/wiki/Image:Croquet_Screenshot.jpeg Open Croquet
Sun Wonderland / MPK20 https://lg3d-wonderland.dev.java.net/ Project Wonderland: Toolkit for Building 3D Virtual WorldsExperimental Technology sponsored by this community and Sun Microsystems Laboratories Project Wonderland is a toolkit for creating collaborative 3D virtual worlds. Within those worlds, users can communicate with high-fidelity, immersive audio, and can share live applications such as web browsers, OpenOffice documents, and games.
Groups Discussions Documents Noticeboard
Synchronous Activities in Glow Whiteboard Chat IM Video Conferencing
VLE based Virtual Worlds? http://blip.tv/file/444747
Image: extracted from video from http://www.forterrainc.com/ OLIVE (Forterra)
References, Further Information & Links • Achterbosch, L., Pierce, R., & Simmons, G. (2007). Massively multiplayer online role-playing games: the past, present, and future. Computers In Entertainment, 5(4), Article no. 9. http://doi.acm.org/10.1145/1324198.1324207 • http://lambdamoo.info • Educational MUD lists: http://tecfa.unige.ch/edu-comp/WWW-VL/eduVR-page.html#Educationalhttp://www-rohan.sdsu.edu/faculty/geosoc/sociology/mud.html#Educational • Active Worlds Educational Universe: http://www.activeworlds.com/edu/awedu.aspQuest Atlantis: http://atlantis.crlt.indiana.edu/River City Project: http://muve.gse.harvard.edu/rivercityproject/ • OpenSimulator: http://opensimulator.org/wiki/Main_Page • OSGrid: http://www.osgrid.org/ RealXtend: http://www.realxtend.org/ • OpenCroquet: http://www.opencroquet.org/ • Qwaq: http://www.qwaq.com/ • Project Wonderland: https://lg3d-wonderland.dev.java.net/MPK20: http://www.sunlabs.com/projects/mc/mpk20.html • Gaming and Moodle, Pieter van der Hijden (MoodleMoot UK, 2007): http://blip.tv/file/444747 • Sloodle, http://www.sloodle.org/ • TappedIn: http://tappedin.org/tappedin/Farooq, U., Schank, P., Harris, A., Fusco, J. & Schlager, M. (2007) Sustaining a Community Computing Infrastructure for Online Teacher Professional Development: A Case Study of Designing Tapped In, Journal of Computer Supported Cooperative Work, Volume 16, Numbers 4-5, October, 2007, pp 397-429, Springer, ISSN 0925-9724 (Print) 1573-7551 (Online), DOI 10.1007/s10606-007-9049-0, http://www.springerlink.com/content/r541656187358884/?p=33b36da521864f52aea291adb71ca7b3&pi=1 • Informal Learning in MMO’s: E.g.: Galarneau, Lisa (2005) Spontaneous communities of learning: Learning ecosystems in massively multiplayer online games. Digital Games Research Association (DiGRA), Vancouver, Canada. http://lisa.socialstudygames.com/pubs.htm • Neverwinter Nights: http://nwn.bioware.com/Arden: World of William Shakespeare: http://swi.indiana.edu/arden/index.shtml • OLIVE: http://www.forterrainc.com/ • Runescape: http://www.runescape.com/ • Club Penguin: http://clubpenguin.com/