150 likes | 173 Views
SMM4302 Computer Animation Welcome!. Subject Outline. Title Computer Animation ( Animasi Komputer ) Code SMM4302 Objective understand the concepts of computer animation, effective graphic design and animation techniques in preparing multimedia products.
E N D
Subject Outline • Title • Computer Animation (Animasi Komputer) • Code • SMM4302 • Objective • understand the concepts of computer animation, effective graphic design and animation techniques in preparing multimedia products. • create a basic multimedia systems with two dimensional and three dimensional graphics and animation.
Subject Outline • Pre-requisite • Computer Graphics • Credit Hours • 3 • Lecture Hours • 3 x 1 hours per week
Subject Outline • Tutorial/Lab Hours • 3 x 1 hours per week (to be arrange later) • Semester Offered • Semester I 2005/2006
Subject Outline • Assessment • Coursework 60% • 20% Test 1 (Week 6) • 20% Test 2 (Week 10) • 20% Assignments/lab • Final Examination 40% • Total 100%
Subject Outline • Software (Lab/Project) • OpenGL • 3D studio Max
Lecture Schedule • Chapter 1 Introduction to Computer Animation • Definition of computer animation • underlying principles of traditional animation • Difference between computer animation and traditional animation
Lecture Schedule • Chapter 2 Software for Computer Animation • OpenGL • Interactivity • 3D studio Max
Lecture Schedule • Chapter 3 Simple Animation • Translation, Scaling, Rotation • Double buffering • Illumination Models • Raster methods for computer animation
Lecture Schedule • Chapter 4 Animasi Bentuk Articulated • Kinematik ke depan • Kinematik songsang
Lecture Schedule • Chapter 5 Motion Capture • Basic Concepts of motion capture • Software and hardware • Planning and Executing
Lecture Schedule • Chapter 6 Animation of Particle Systems • Physics involves • Cloth Animation • Explosion effects • Fluid and solid Animation
Lecture Schedule • Chapter 7 Dynamic Based Animation • Physics involves • Simulation Techniques
Lecture Schedule • Chapter 8 Algorithm Animation • Basic Concepts • Examples
Text & References • Text Book: Vince, J. 1992. 3D Computer Animation. New York: Addison-Wesley. • Reference Books: • Hill FS, 2001. Computer Graphics-using OpenGL. Prentice-Hall. • Hearn D, Baker MP, 2004. Computer Graphics with OpenGL. Pearson Prentice-Hall. • Woo M., Neider J, Davis T., Shreiner D. 2000. OpenGL Programming Guide. Addison Wesley.