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The Limits of Personas. Peter Bagnall Guy Dewsbury Ian Sommerville. The use of personas. Designers create solutions Need to test solutions to ensure appropriateness User testing during design is impractical Personas provide high-speed rough and ready testing. The use of personas.
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The Limits of Personas Peter Bagnall Guy Dewsbury Ian Sommerville
The use of personas • Designers create solutions • Need to test solutions to ensure appropriateness • User testing during design is impractical • Personas provide high-speed rough and ready testing
The use of personas • Personas are proxies for real users • Avoid self referential design • Used with scenarios (not use cases) • Guide design • Specific enough • Best to design for one ‘person’ • But that ‘person’ shouldn’t have gratuitous quirks
Why personas work • Perspective taking • Ability to see the world from someone else’s perspective • Learnt skill • Normally learnt around age 4 • Becomes richer with age • To develop it requires life experience • Similar skill to method acting
Making personas • You can’t just make them up! • Represent the archetypal user • Based on data from field studies and ethnographic research • Personas are not averages • Aim for a challenging but realistic target
Problems making personas • Relies on being able to gain an accurate understand of people • People aren't always comfortable talking about sensitive personal topics • Requires empathy, but empathy can be inaccurate • people can hide their feelings
Problems using personas • Not possible to see a design from a perspective you don't understand • Persona descriptions aren't detailed enough to help get that understanding • Designer must therefore have prior understanding of the archetype • Persona acts as an anchor
Problems using personas • Too many personas gets confusing • Becomes harder to get ‘into character’ • Most projects have a few personas to guide the design • Using personas to represent impairments too makes for a combinatorial nightmare