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SAL: A Game Learning Machine. Joel Paulson & Brian Lanners. Introduction. Why AI game playing? Why AI game learning? SAL (Michael Gherrity, 1993) Search and Learning. Consistency Search. Basic Concept Reasons for Use Allows for Errors in Evaluation Function Pathological Games.
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SAL: A Game Learning Machine Joel Paulson & Brian Lanners
Introduction • Why AI game playing? • Why AI game learning? • SAL (Michael Gherrity, 1993) • Search and Learning
Consistency Search • Basic Concept • Reasons for Use • Allows for Errors in Evaluation Function • Pathological Games
Procedure • Consistent Positions • Evaluation of a position is equal to its minimax value • Inconsistent Positions • Identifying and Correcting Errors
General Example • If B is inconsistent, then one of the evaluations of B, D, or E is incorrect
Organization of SAL • Game Independent Kernel • Consistency Search Algorithm • Evaluation Functions • Game Specific Move Generator • Incorporates rules of game • Three Subroutines: MoveGenerator, MakeMove, EndOfGame
Features • Used as input for Neural Network • Feature Discovery Problem • Features in SAL
Neural Networks • SAL uses features for Input • Weights altered following each game using Temporal Difference Learning
Performance of SAL • Tic-Tac-Toe • Connect Four • Chess