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Hawk Mode. A derrick jackson game. Introduction to the game Objectives of the game Learning principle of the game Accomplishment of learning Components of the game Tools of the game Atmosphere of the game (Music, calorie counter, heart rate monitor) Closing . Hawk Mode:.
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Hawk Mode A derrick jackson game
Introduction to the game • Objectives of the game • Learning principle of the game • Accomplishment of learning • Components of the game • Tools of the game • Atmosphere of the game (Music, calorie counter, heart rate monitor) • Closing
Hawk Mode: • “Got Hawked”-Defined • A 3rd Person chase game, where the player actively runs using technology reminiscent to Microsoft’s Kinect, or Sony’s Move. • The player in the game is a protagonist looking to chase a group of villains through a series of stages, that increase in difficulty and duration.
Hawk Mode-Objectives • Recreate Proper Running Positions • Learn how to Properly Accelerate-Maintain-Decelerate • Learn Appropriate Track and Field terminology. • Transfer knowledge to Real World Situations.
HAWK MODE:ACCOMPLISHMENT OF LEARNING • BCBT • Reinforcement of Positive Behaviors • Penalizing Negative Behaviors • Repetition, Repetition, Repetition
Hawk mode: Components of the game • Start, Accelerate, Finish • Obstacles • Variations in time and duration • “Faster villains and boss battles”
Hawk mode: tools of the game • Traction Figure • Interactive Agility Mat • Puzzles • Picture Puzzle • Interactive Key Puzzle • Calorie Counter/Pedometer/Distance Tracker/MPH
Hawk mode: Atmosphere of the game • Customizable music • Coach • Training Goals • Character Identity
Hawk mode: Closing • Ultimate Goal- Recreatability, Transfer to real world • To learn from both negative and positive events • Make it feel hard enough to be work, but easy enough to be fun