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Steve Coxon, M.A.Ed. Center for Gifted Education Ph.D. student at the College of William and Mary coxonsteve@hotmail.com http://stevecoxon.com http://cfge.wm.edu/. Computer Programming for K i d s. My background:.
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Steve Coxon, M.A.Ed. Center for Gifted Education Ph.D. student at the College of William and Mary coxonsteve@hotmail.com http://stevecoxon.com http://cfge.wm.edu/ Computer Programming for Kids
My background: • English and biology; started to minor in computer science. Loved the logic, hated the tedium. • Rediscovered the enjoyment of computer programming logic without the tedium while coaching FIRST LEGO League while a fourth grade teacher. • Saw that gifted students in particular (but not only) thrived in the challenging and open-ended environment (low floor, high ceiling).
Today: • LEGO WeDo (LEGO robotics for 6-9 year olds: $140 from http://www.legoeducation.us/ [be sure to get the version that includes software]) • Storytelling Alice (Free product of Carnegie Mellon for middle school students at http://alice.org/) • Hypertext short stories (Can be done on almost any computer with word processing software [We’ll use MS Word today])
NOT Today, but recommended: • Scratch (Free from MIT at http://scratch.mit.edu/) • LOGO (This oldie, but goodie is available in many places, but is easy to use immediately on any computer with Internet access at http://www.mathsnet.net/logo/turtlelogo/index.html )
Why use computer programming in the classroom? • Product ownership • Problem-solving • “Real world” Shumway, S. (2008). Students designing their own video games. Technology & Children, 12(3), 12-13.
Why use computer programming in the classroom? • Engineering fundamentals • Logic Hixon, R. (2007). Teaching software engineering principles using Robolab and Lego Mindstorms. International Journal of Engineering Education, 23(5), 868-873.
Why use computer programming in the classroom? • Increases motivation to succeed. • Focus on open-ended problem solving Denner, J., & Werner, L. (2007). Computer programming in middle school: How pairs respond to challenges. Journal of Educational Computing Research, 37(2), 131-150.
Why use computer programming in the classroom? • Science content Coxon, S. V. (in press). FIRST LEGO League, the sport of the mind. Teaching for High Potential. Waco, TX: Prufrock.
Steve Coxon, M.A.Ed. Center for Gifted Education Ph.D. student at the College of William and Mary coxonsteve@hotmail.com http://stevecoxon.com http://cfge.wm.edu/