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Review of last lecture. Norman’s 2 Gulfs are… Gulf of Execution and Gulf of Evaluation Goals of usability engineering include… Effectiveness, safety, utility, learnability , memorability , efficiency, … Design principles for usable products? Visibility, feedback, constraints, affordance, ….
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Review of last lecture • Norman’s 2 Gulfs are… • Gulf of Execution and Gulf of Evaluation • Goals of usability engineering include… • Effectiveness, safety, utility, learnability, memorability, efficiency, … • Design principles for usable products? • Visibility, feedback, constraints, affordance, …
Designing CS 352 Usability Engineering Summer 2010
From last lecture… Process activities for interaction design: • Identifying needs/requirements • of the user experience. • Developing many alternative design ideas • that meet the requirements. • Building interactive versions of the designs • to communicate/assess. • Evaluating • throughout the process.
This lecture… • A framework for conducting interaction design • Think of it as an elaboration of the four process activities • In-class activity applying the framework to a problem
HCI (d) Human Computer Interaction Design Mike Madison
The PRICPE framework Pre-dispositions Research Insights Concept Prototype Evaluation • Marty Siegel
Pre-dispositions • What do you know? • What DON’T you know? • Marty Siegel
Research • Interview • Contextual inquiry • Questionnaire • … • User Study • Book / Web Research • Marty Siegel
Insights • New ideas • New questions • Marty Siegel
Concept • Inklings of design… • Mike Madison, Jason De Runa, Jordan Fugate, Sakshi Gupta
Prototype “An example or working model.” Allows you to explore your ideas before investing time and money into development. • Michael McCurdy, Christopher Connors, Guy Pyrzak, Bob Kanefsky, and Alonso Vera
Low Fidelity • High Fidelity Prototype • Marty Siegel
Evaluate W/o users W/ users Great! Now what? • Marty Siegel
Iterate: • Rinse and Repeat
The PRICPE framework Pre-dispositions Research Insights Concept Prototype Evaluation • Marty Siegel
In-class activity: • Encouraging the use of Public Transportation using Technology.
In-class activity: Encouraging the use of Public Transportation using Technology. Step 1: Pre-dispositions What do we know about public transportation?
In-class activity: Encouraging the use of Public Transportation using Technology. Step 2: Research What could we do to learn more?
In-class activity: Encouraging the use of Public Transportation using Technology. Step 3: Insights What now? New ideas? New questions?