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CS MQP 2008. Effects of Task Intensity on Attention. Daisuke Abe Corey Christous Advisor - Emmanuel Agu Co-Advisor - Cliff Lindsay. Effects of Task Intensity on Attention. Hypothesis Background Experiment Design Data Analysis Conclusions. Hypothesis.
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CS MQP 2008 Effects of Task Intensity on Attention Daisuke Abe Corey Christous Advisor - Emmanuel Agu Co-Advisor - Cliff Lindsay
Effects of Task Intensity on Attention • Hypothesis • Background • Experiment Design • Data Analysis • Conclusions
Hypothesis • As a task becomes more difficult, the user performing the task will notice less unrelated objects that they see. • Users with more expertise will notice more objects, because they require less attention on their task. • If we are able to show this, our results can be used to increase the efficiency of graphics rendering by eliminating details that are likely to be unnoticed. • Alternatively, our results can be used to judge what level of task intensity is appropriate when game designers want the players to appreciate the graphics.
Effects of Task Intensity on Attention • Hypothesis • Background • Experiment Design • Data Analysis • Conclusions
Background • Saliency – the property of an object to stand out in comparison to its surroundings • Attention Based Saliency – the property of an object to stand out because of its inherent contrast to its surroundings • Task Based Saliency – the property of an object to stand out because it is related to the task at hand • If our hypothesis is correct, task based saliency would dominate attention based saliency as the task becomes more difficult. • Players would only notice objects that are related to their task.
Effects of Task Intensity on Attention • Hypothesis • Background • Experiment Design • Data Analysis • Conclusions
Experiment Design • Designed a Doom 3 map with ten pick-up items, a few objects consistent with the environment, and a few objects inconsistent with the environment including images of famous figures • Varied the task difficulty by having one map without monsters (easy), one map with slow monsters(medium), and one map with fast monsters(hard) • Asked participants to answer a few questions about themselves, including gaming experience • Asked participants to collect all of the items as fast as they could, avoiding enemies • Placed objects such that participants would see almost all of them regardless of what route they took • Randomly assigned participants to each of the maps • Asked participants to list the objects they saw in the map
Effects of Task Intensity on Attention • Hypothesis • Background • Experiment Design • Data Analysis • Conclusions
Data Analysis:Pictures Seen vs Self-Rating graphs • Players who thought they were more proficient at first person shooting games noticed more pictures in the map • Self rating was accurate • While we saw some trends, our results are not statistically significant. However, we believe that increasing the difficulty differences will produce statistically significant results.
Data Analysis • Experienced players ignored objects that were natural in the map because of previous experience • Most objects the player sees in a FPS don’t do anything • Inexperienced players looked at everything • Participants who spent more time in the map noticed more objects • More experienced players noticed more images in the map • The players’ skill level affected perceived difficulty for the map
Effects of Task Intensity on Attention • Hypothesis • Background • Experiment Design • Data Analysis • Conclusions
Conclusions • Task intensity had an effect on performance and visual attention • Skill levels had an effect on perceived task intensity • Long term experience has more impact than current hours spent • Some participants used to play FPS games but stopped playing • Question about hours played might have produced inaccurate results
Suggestions for the Future • A thorough pre-experimental test to more accurately group participants into appropriate skill levels • Increase the difference in the difficulty levels in order to see statistically significant differences • Try other genres