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ARCHIVUS: A System for Accessing the Content of Recorded Multimodal Meetings

ARCHIVUS: A System for Accessing the Content of Recorded Multimodal Meetings. Agnes Lisowska Martin Rajman Trung H. Bui IM2.MDM. Introduction.

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ARCHIVUS: A System for Accessing the Content of Recorded Multimodal Meetings

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  1. ARCHIVUS:A System for Accessing the Content of Recorded Multimodal Meetings Agnes Lisowska Martin Rajman Trung H. Bui IM2.MDM

  2. Introduction • Goal: design and develop a system that allows users to access and retrieve the content of stored multimodal meetings, either through directed search or browsing, in a way that is most comfortable to them.

  3. Approach to Design • Need a novel approach to HCI design for this domain – old approaches aren’t applicable • We chose a strongly user-driven approach • Based on user requirements analysis (Lisowska 03) • Considering 5 use cases/scenarios • Manager tracking project progress • Manager tracking employee performance • New employee learning about a project • Employee who missed a meeting they should have been at • Confirmation of facts • Focus on desktop environment

  4. The ARCHIVUS Metaphor • Person using an archive or a library • Each meeting is represented by a book

  5. The Meeting Representation • Example of a page in the book

  6. The ARCHIVUS System • Composed of three tiers

  7. Modalities in ARCHIVUS • Input modalities • 3 active modalities • Voice, pointing (mouse or touch screen), text (keyboard) • 1 passive modality • Emotion recognition (based on facial expression recognition) • Output modalities • Graphics, sound, text

  8. The UI – Search Functionality • Allows the user to initiate a search • Voice, text and pointing modalities systematically associated and always available • Uses system outputs (e.g. prompts) to guide the interaction • Two primary elements • Information request area • allows vocal and textual input as well as additional multimodal interaction through an interactive layout • Information request refinement buttons

  9. The UI – An Example Prompt: Please specify a location. Text: Person Location Date In focus Active Not active

  10. The UI – Interaction History • Shows the constraints that have been imposed on the system so far • Informs the user which variable values are currently in use/bound • Icons with some accompanying text • Scrollable pane, with items in reverse chronological order

  11. The UI – Displaying Results • Results can be displayed on two levels • Global (meeting level) • Bookcase (if more than one meeting is a match) • Arrangement of books reflects the various criteria used and frequency of their occurrences • Book (if only one meeting is a match) • Local (part of a specific meeting) • Pages of a book

  12. The UI – Viewing Area • Detailed view of multimedia elements • VCR style layout for playing video • Radio style layout for audio • Web-style layout for viewing accompanying documents • Allows for interactive linking with book

  13. The Dialogue Manager

  14. The Task/Data Model Solution Table

  15. ARCHIVUS Data • Audio, video and annotated transcripts • Set of four meetings about room furnishing • Recorded in IDIAP SmartMeeting Room • Transcribed manually (see poster in session 3) • Annotated manually • Dialogue acts, topic segmentation, keyword assignment, argument structure, meta-events

  16. Evaluation • Wizard of Oz (WOz) methodology • Testing of existing design theories • Limited implementation sufficient • Flexibility to accommodate unexpected user actions • Comparison with other browsers (i.e. Ferret) using the Browser Evaluation Test (BET) (Wellner & Flynn 03)

  17. Future Work • Implementation of the design • Dialogue models (especially multimodality) • Layout of elements and interactive layouts • Graphics for the interface • Development of WOz environment • Initial round of testing/evaluation

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