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Design Factors for Educational Software

Design Factors for Educational Software. A Case Study. Dave Catlin CEO, Valiant Technology. MathAmigo – a Case Study. Issues Educational Managing Resources Technical Factors Design Considerations. Your Helping Hand. Maths Software for KS1, KS2 and KS3. Need?.

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Design Factors for Educational Software

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  1. Design Factors for Educational Software A Case Study Dave Catlin CEO, Valiant Technology

  2. MathAmigo – a Case Study Issues • Educational • Managing Resources • Technical Factors • Design Considerations Your Helping Hand Maths Software for KS1, KS2 and KS3

  3. Need? • Develop a Mathematics Product • USP • Open Solution • Research Mathematics Teaching • Drive to raise performance • Teacher’s Time

  4. Use of ICT? • Most Effective: • Conventional Instruction alone • Technology alone • Teachers and technology working together • Effectiveness • Learn Faster • Remember more • Positive attitudes Various papers: Dalton & Hannifin

  5. NCET ILS Research • Management Model • Pedagogical Issues

  6. Summary Technology

  7. Handheld Research and Viability • AlphaSmart/Brain Box • Southampton University Handheld Project • Privacy • Immediate Feedback: Encouraging Trial and Improvement Strategies • Games type environment Briggs and Meredith

  8. MathAmigo System Personalised Activities Results

  9. MathAmigo Manager

  10. A Handheld Environment • Personalised • Privacy • Motivation • Student Interaction • Feedback • Tutorial Support • Performance Adjustment • Teacher Alert • Analysis • Monitor Work

  11. Modes of Use • School Ownership • Individual • Shared • Student Ownership

  12. Which Handheld? Classic MathAmigo Palm

  13. Basic Issues • Screen • Human Interface • Memory • Processor Speeds • Communications • Duty Cycle • Durability • Power Supply

  14. Communications • IR • Bluetooth • WiFi

  15. Usability • Duty Cycle • Durability • Power Supply

  16. Form Factors • Screen • Size • Resolution • Human Interface • Navigation Methods

  17. The Future • Personalised Learning needs personal technology • Personal technology will take many forms: in the next decade the computer will leave its box and come in many shapes and forms

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