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eLearning 2006 Day 4. Julie Collareda. Day four – Developing resources. Hot potatoes Digital story telling Photostory 3 Captivate Moviemaker 3 Photoshop Flash Learning object development. Hot potatoes. Hot potatoes. 6 sections/quizzes: Jquiz (multiple choice)
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eLearning 2006 Day 4 Julie Collareda
Day four – Developing resources • Hot potatoes • Digital story telling • Photostory 3 • Captivate • Moviemaker 3 • Photoshop • Flash • Learning object development
Hot potatoes 6 sections/quizzes: • Jquiz (multiple choice) • Jmatch (drop and drag) • Jcrossword • Jclose • Jmix • Jmash – creates a web page
Hot potatoes Your turn to play! http://hotpot.uvic.ca/
Digital story telling • a broad reference to the emergent new forms of digital narratives (web-based stories, interactive stories, hypertexts, and narrative computer games) • Examples
Photostory 3 • Simple software package to develop digital stories • Demonstration • Logon and download • Get started with your digital story
Tutorials http://www.vtc.com/products/captivate.htm
Captivate-trial version https://www.adobe.com/cfusion/tdrc/index.cfm?product=captivate&loc=en%5Fxap
Video • Doesn’t need to be Academy award winner! As long as it is educational sound! • Digital camera • Premiere Pro elements software • Free downloads
Movie maker 3-Examples http://www.microsoft.com/windowsxp/using/moviemaker/default.mspx
Helpful hints • Production tips • Producing video for the Web • Gear for producing a video pod
Photography • Digital camera • Make sure you know how to save to the right file type e.g.. jpg or giff for the web • Photoshop elements good software program for beginners
Flash Advantages • grabs attention • displays cause and effect behaviours in an easy to understand format • can demonstrate hard to explain processes simply • can show movement or action better than still images Disadvantages • costly • time consuming to produce
Examples Maslow's hierarchy
teacherSmart • Empowers teachers/lecturers (content experts) • Time and cost effective • Reusable learning objects • Provides professional development: beginner, intermediate and advanced level • Quality assurances processes
Evaluation Project management Delivery teacherSmart Model • Preparing • Scoping • chunking Development /packaging of resources Learning design
teacherSmart • Allows teachers/lecturers to drive the development process • Organisations do not need expensive multimedia teams • Teachers/lecturers do not need to have a knowledge complicated software packages
teacherSmart • 2 templates developed in Microsoft Word • Templates based on a pedagogical model that is aimed at stimulating and engaging self directed learning • For more information on teacherSmart go to www.teachersmart.edu.au
teacherSmart • Time and cost effective • Creates reusable learning objects that can be delivered in any mode • Provides professional development: beginner, intermediate and advanced level-sustainable process • Quality assurance processes
Overview of the process Step 1 Preparing Step 2 Developing/packaging resources Step 3 Producing resource Step 4 Delivering
What is a LO? A resource in digital form that can be: • Recoverable • Interoperable • Context-able • Editable • Re-usable
Learning object Topic (small chunk of content) Reusable Transferable Digital storage International standards
Learning object Underpinning knowledge Engaging activities Teaching and learning Group activities Self assessment Multiple contexts i.e. online, CD/DVD, learning management system
Models of development Depends on skills, knowledge and funding • Simple development • More complex-added as skill level increases. Extra funding available • Complex multimedia development
Why do you need teacherSmart? • Allows the capture of knowledge and skill • Capture corporate knowledge • Sustainable for organisations • Provides project based ‘meaningful’ professional development
Preparation Step 1 Preparing • Scoping of the project and development of the project brief • Chunking of content into learning objects (LO) i.e. topics • Planning student activities
Development Step 2 Developing/packaging resources Develop: • resource template • reading notes or locate a suitable site/text for underpinning knowledge • Activities
Develop activities • Many ways to engage students • Propriety software • Open source and freeware • Concentrate on the pedagogy not the technology • Encourage self directed learning
Production Step 3 Producing your learning object/s Converting to html • Edit the document and activities • Link the activities and D links • Clean up the folder structure • Save the word document • Save as a v2 file (version 2) ready for conversion. • Save the file as a html file
Production Converting the learning object • Open smartConvert • Add style • Clean the html file
Production Adding navigation • Add internal navigation to the learning object
Delivery Step 4 – Delivering • Web • Learning management system • CD/DVD/Flash drive