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Genetic Algorithms

Genetic Algorithms. Introduction Advanced. Simple Genetic Algorithms: Introduction. What is it? In a Nutshell References The Pseudo Code Illustrations Applications Chinese Version of Introduction. Simple Genetic Algorithms: Illustrations. An Illustration Based on Portfolio Optimization

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Genetic Algorithms

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  1. Genetic Algorithms • Introduction • Advanced

  2. Simple Genetic Algorithms: Introduction • What is it? • In a Nutshell • References • The Pseudo Code • Illustrations • Applications • Chinese Version of Introduction

  3. Simple Genetic Algorithms: Illustrations • An Illustration Based on Portfolio Optimization • An Illustration Based on Facial Mask Design

  4. Simple Genetic Algorithms: Applications • Portfolio Optimization

  5. Genetic Algorithms: Advanced • Theory • Variants of Genetic Algorithms • Genetic Algorithms and Other Machine Learning Tools

  6. Variants of Genetic Algorithms • Adaptive Genetic Algorithms (AGA) • Niching Genetic Algorithms (NGA) • Interactive Genetic Algorithms (IGA) • Adaptive Genetic Algorithms

  7. Father of GAs • Genetic algorithms were originally developed by Holland (1975). • They are a class of adaptive search and optimization techniques based on an evolutionary process.

  8. Chromosomes • By representing potential or candidate solutions to a problem using vectors consisting of binary digits or bits, mathematical operations known as crossover and mutation, can be performed. • These operations are analogous to the genetic recombinations of the chromosomes in living organisms.

  9. Genetic Operation • By performing these operations, generations of new candidates can be created and evolved over time through an iterative procedure. • However, there do exist restrictions on the process of crossover so as to ensure that better performing candidates are evolved over time.

  10. What is it? • Similar to the theory of natural selection or survival of the fittest, the better performing candidates have a better than average probability of surviving and reproducing relative to the lower performing candidates which eventually get eliminated from the population.

  11. Fitness Function and Selection • The performance of each candidate can be assessed using a suitable objective function. • A selection process based on performance is applied to determine which of the candidates should participate in crossover, and thereby pass on their favorable traits to future generations.

  12. Process of Improvement • It is through this process of ``survival of the fittest'' that better solutions are developed over time. • This evolutionary process continues until the best (or better) performing individual(s), consisting of hopefully the optimal or near optimal solutions, dominate the population.

  13. Binary Strings • Binary representation is convenient but not necessary for the application of the recombination operations. • These vectors also known as strings, are linear combinations of zeros and ones, for example [0 1 0 0 1].

  14. An Example • A binary representation is based on the binary number system which has a corresponding equivalent decimal value given by

  15. An Example • For example, the decimal equivalent of the vector [0 1 0 0 1] is = 8 + 1 = 9

  16. Selection Method • Rank-Based Selection • Roulette-Wheel Selection • Tournament Selection

  17. Rank-Based Selection • The Reference • The Procedure

  18. Reference • Whitley D. (1989), ``The GENITOR Algorithm and Selection Pressure: Why Rank-Based Allocation of Reproductive Trials is Best, ’’ in: D. J. Schaffer (ed.) Proceedings of the Third International Conference on Genetic Algorithms, Morgan Kaufmann, San Mateo, pp.116--121.

  19. The Procedure • This approach involves ranking all candidates according to performance and then replacing the worst performing candidates by copies of the better performing candidates.

  20. Crossover • The method by which promising (better performing) candidates are combined, is through a process of binary recombination known as crossover. • One-Point Crossover

  21. One-Point Crossover • To illustrate the process of crossover, assume that two vectors are chosen at random and that the position of partitioning is randomly chosen to be between the second and third elements of each vector. A = [1 0 1 0 0] B = [0 1 0 1 0 ]

  22. A = [1 0 |1 0 0] B = [0 1 |0 1 0 ] C = [1 0 | 0 1 0 ] D = [0 1 |1 0 0 ] C = [1 0 0 1 0 ] D = [0 1 1 0 0 ]

  23. Mutation • Mutation involves the introduction of random shocks into the population, by slightly altering the binary representation of candidates. • This increases the diversity in the population and unlike crossover, randomly re-directs the search procedure into new areas of the solution space which may or may not be beneficial.

  24. Mutation • This action underpins the genetic algorithms ability to find novel inconspicuous solutions and avoid being anchored at local optimum solutions. • Mathematically, this operation is represented by switching a binary digit from a one to a zero or vice versa.

  25. Mutation • However, the probability of this occurrence is normally very low, so as to not unnecessarily disrupt the search process. • This operation can be illustrated by an example.

  26. An Example • Assume that the third element in vector C undergoes mutation. C = [1 0 0 1 0 ] E = [1 0 1 1 0 ]

  27. The genetic algorithm procedure can be summarized by the following steps: • Create an initial population of candidates randomly. • Evaluate the performance of each candidate. • Select the candidates for recombination. • Perform crossover and mutation. • Evaluate the performance of the new candidates. • Return to step 3, unless a termination criterion is satisfied.

  28. Termination Criteria • The last step in the genetic algorithm involves checking a well-defined termination criterion. • The termination criterion adopted, is satisfied when either one of the following conditions is met:

  29. Termination Criteria • The population converges to a unique individual. • A predetermined maximum number of generations is reached. • There has been no improvement in the population for a certain number.

  30. In a Nutshell • The genetic algorithms, first proposed by Holland (1975), seek to mimic some of the natural evolution and selection. • The first step of Holland’s genetic algorithm is to represent a legal solution of a problem by a string of genes known as a chromosome.

  31. In a Nutshell • Then an initial population of chromosome is generated randomly at the first generation. • At each generation, the fitness of each chromosome in the population is evaluated by a fitness function.

  32. In a Nutshell • The chromosomes with higher fitness have a higher possibility to be selected to produce offspring for the next generation. • After many generations of evolution, the optimal solution of the problem is hopefully be found in the population.

  33. Goldberg (1989) • Goldberg D. E. (1989), Genetic Algorithms in Search, Optimisation, and Machine Learning. Addison-Wesley, Reading.

  34. Michalewicz (1996) • Michalewicz, Z. (1996), Genetic Algorithms + Data Structures = Evolution Programs, Springer.

  35. Vose (1999) • Vose M. D. (1999), The Simple Genetic Algorithm : Foundations and Theory (Complex Adaptive Systems). Bradford Books;

  36. Genetic Algorithms and Other Machine Learning Tools Simulated Annealing

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