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Platform Specific Game Mechanic Implementation

Platform Specific Game Mechanic Implementation. Innovation and Professional Development Michael Charge. Platform Specific Game Mechanic Implementation. Mobile devices improving in capabilities Publishers converting console games over to touchscreen devices

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Platform Specific Game Mechanic Implementation

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  1. Platform Specific Game Mechanic Implementation Innovation and Professional DevelopmentMichael Charge

  2. Platform Specific Game Mechanic Implementation • Mobile devices improving in capabilities • Publishers converting console games over to touchscreen devices • Console style controls on touch screen devices do not work

  3. "When you put dual joysticks on an iPad game, what you're saying to the user is, 'my game is better with a joystick‘ “ – Graham Devine (formerly of Apple, Ensemble Studios and id Software)

  4. Aim • Develop control schemes suitable to navigating 3D environments with a third person perspective on a touchscreen device.

  5. Objectives • Research existing control schemes for touch screen devices – why are they not suitable? • Develop possible control schemes suited for third person movement in a 3D environment. • Prototype developed control schemes to test and compare.

  6. Background Research • Testing control schemes • Max Payne – Console game ported to Android • Bladeslinger – Third person game using Gestures • Fist of Awesome – 2D game using soft zones

  7. Background Research • Reading up • The Drowning for iOS – First Person navigation • PS Vita Uncharted – Hybrid System • TuomasHynnien’s Thesis – Evaluation of First Person games on Mobile

  8. Prototype Plans • Tap in World to Move • Soft Zones • Utilise Unity and Nexus 7

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