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Genre-Specific Game Design Issues. Action. Point of View Level Design Weapons Engine. RPGs. Character Growth Statistics Story Combat. Adventure. Story Puzzles Interfaces Linearity vs non-Linearity Exploration. Strategy. Resources Teams Units and Weaons Realism vs Fun AI
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Action Point of View Level Design WeaponsEngine
RPGs Character Growth Statistics Story Combat
Adventure Story Puzzles Interfaces Linearity vs non-Linearity Exploration
Strategy Resources Teams Units and Weaons Realism vs Fun AI Testing Mision
Simulations Wish Fulfillment Hard-Core vs Casual Interface Keep it Fun
Sports Know the Rules Meta Game Licenses The Look Features and Interfaces
Fighting Games Reactive Personality Balance
Casual Addictive Game Play Short Bursts Simple to Pickup and Play
God Games Sandbox Variety of Building Blocks Simplify Interface Feedback Personality in AI
Educational Games Clear Goals Framework Target Age Interactivity Reward Player
Puzzle Games Type of Puzzle Progressive Challenge Ability to Trial and Error
Online Chat Capability Gathering Status Grief Prevention Competitive and Cooperative Content