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MMP 220 Multimedia Programming

ActionScript: Functions, Parameters, Functions that return a value, Variables, setInterval Functions. MMP 220 Multimedia Programming. This material was prepared for students in MMP220 Multimedia Programming as as part of a curriculum redesign project funded by

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MMP 220 Multimedia Programming

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  1. ActionScript: Functions, Parameters, Functions that return a value, Variables, setInterval Functions MMP 220 Multimedia Programming This material was prepared for students in MMP220 Multimedia Programming as as part of a curriculum redesign project funded by National Science Foundation grant #0511209 Co PI’s Christopher Stein and Jody Culkin BMCC CUNY http://teachingmultimedia.net

  2. Functions • Functions in ActionScript are a way of grouping a block of code that performs a specific task when that function is called. • Writing functions in ActionScript is similar to writing world or class level methods in Alice.

  3. Advantages of Functions  Code is more readable because repetition (redundancy) is eliminated.  Program is more efficient by reusing functions rather than retyping blocks of code.  Functions are centralized place to make changes in code- changes apply each time function is called. • Well-written functions can be reused in other programs, developers can build a library of functions that can be used again and again. • Encapsulating code in functions provides the basis for user interaction. A user-initiated action can invoke a function, rather than running an application as a single routine.

  4. Writing Custom Functions • Writing a function is called declaring or defining a function. Here is a model of the syntax of a function. function functionName():datatype{ statements }

  5. Here is an example of a custom function called moveClip that moves a movieClip named square_mc 5 pixels each time it is called. function moveClip():Void{ square_mc._x +=5; }

  6. Calling a function Like world or class level methods you defined in Alice, custom functions you define must be called in ActionScript. To call a function, you need the type the name of the function, followed by parentheses, which are called the function call operator followed by a semicolon. moveClip();

  7. Passing Parameters Here is our moveClip function adjusted, with 2 parameters added- one refers to the name of the clip to be moved, one refers to how far the clip will be moved. function moveClip(mWhichClip:MovieClip,nDistance:Number):Void{ mWhichClip._x +=nDistance; }

  8. Call to function with parameters As you can see, when we define our parameters, we declare their datatype. Here is the call to the function with the parameters passed in: moveClip(square_mc, 5);

  9. Creating a Function that returns a value When we were using Alice, we used Alice’s primitive functions to ask questions about things, like distances for example. You can define a function that returns a value, using the keyword return. Here is an example that adds 2 numbers: function addThem(nA:Number, nB:Number){ var nSum = nA + nB; return nSum; }

  10. Function Call Here we store the value returned by addThem in a variable. var nTotal:Number = addThem(340 + 220);

  11. Variables • A variable is a container or placeholder for a value. • Variables can hold all different datatypes- Boolean, Numbers, Strings, Objects. var grow:Boolean = true;

  12. Variable Scope • Scope is the area within something is defined within ActionScript. In this context, we are talking about variables. • Variables can have the scope (retain their value) of an entire movie, on a particular timeline, or in a particular function. A local variable is defined within a function and does not retain its value outside of that function.

  13. Creating Interval Functions • By using the setInterval() command, you can specify a function and an interval (in milliseconds) on which the function can be continually called. setInterval(moveClip,25,square_mc, 5);

  14. In the following example, our setInterval function is stored in a variable, so we can call clearInterval when we want to stop our function from being called. var nInterval:Number = setInterval(moveClip,25,square_mc, 5); To stop the function from being called, we would clear the interval like so: ClearInterval(nInterval);

  15. Assignment • Read Chapter 4 of the ActionScript Bible • Write a custom function and call it from an event handler method. You might consider writing a function that returns a value. Due Thursday April. 5.

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