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SWIM

SWIM. Streaming Webbased Information Modules. SWIM Streaming Webbased Information modules. SWIM - what is it? Play it Ideas and concepts Implementation Discussion. Initation. 1998 – pedagogical innovation New educational design Learning Resource Center Multimedia – E-learning.

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SWIM

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  1. SWIM Streaming Webbased Information Modules

  2. SWIMStreaming Webbased Information modules • SWIM - what is it? • Play it • Ideas and concepts • Implementation • Discussion

  3. Initation • 1998 – pedagogical innovation • New educational design Learning Resource Center Multimedia – E-learning

  4. SWIM – What is it? • Purpose • Multimedia system • Role play • Web distribution • Flexibility • Pedagogy – learning via reflection

  5. SWIM • Play it • Two and two • Discuss each choice

  6. SWIM • Questions • What should they learn? • What can e-learning do? • How can libraries integrate more with their mother institutions?

  7. SWIM Multimedia System Narrative: Social simulation Recommended information modules: tutorials

  8. Mapping of concepts

  9. Ideas and Concept • Social simulation • Strategies and methods most important • Information searching process divided into feasible tasks • Flexibility via detailed modules

  10. Characteristics Work methods and Information searching strategies • Anna is a grasser – qualifications • Mette is a hunter – competences • Thor is a browser – creativity

  11. Implementation of SWIM • 3 scenarios • Student – AUB web (just in time) • Student – library staff – library courses • Student – university teacher – curriculum integrated course

  12. Discussion • What should they learn? • What can e-learning do? • How can libraries integrate more with their mother institutions?

  13. Teaching methods and learning processes A hierarchy of learning Self-created learning in play, art, science, craft etc. Independent learning inside a framework. School learning, instruction. Programmed learning. Conditioned reflexes. (Bjørgen p. 259 in Hiim and Hippe’s ”Læring gjennom oplevelse, forståelse og handling) Highest level of learning Responsibility Determined Lovest level of learning

  14. Scenario • You’re assigned to a project • You’re working in a project group • Different personalities • Different competences • Different work methods • Group dynamics/Conflicts

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