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Motion representation

Motion representation. Pixel-based: One MV at each pixel, with some smoothness constraint between adjacent MVs. Global: Entire motion field is represented by a few global parameters. Region-based: Entire frame is divided into regions, each region corresponding

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Motion representation

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  1. Motion representation Pixel-based: One MV at each pixel, with some smoothness constraint between adjacent MVs. Global: Entire motion field is represented by a few global parameters Region-based: Entire frame is divided into regions, each region corresponding to an object or subobject with consistent motion, represented by a few parameters. Block-based: Entire frame is divided into blocks, and motion in each block is characterized by a few parameters.

  2. Typical camera movements

  3. Backward and forward motion estimation

  4. Block matching

  5. Typically, the displaced frame difference, computed on a block-by-block basis, is minimized. How? - exhaustive search, or (much faster) - gradient-based, multiresolution, or log search Real MV may not always be multiples of pixels. To allow subpixel MV, the search step size must be less than 1 pixel, e.g. ½ pixel (the image has to be interpolated…)

  6. Mesh-based motion estimation • Using a triangular or a quadrilateral mesh

  7. Block-based vs mesh-based • In mesh-based, motion in each element is interpolated from nodal MVs • In mesh-based: two problems – Set up the mesh in the anchor frame, so that the mesh conforms with object boundaries: mesh generation – Given a mesh in the anchor frame, determine nodal positions in the target frame: motion estimation

  8. Block-based vs mesh-based

  9. Video coding: outline • Predict a new frame from a previous frame and only code the prediction error • Prediction error will be coded using the DCT method • Those regions that cannot be predicted well will be coded directly using DCT • Work on each macroblock (MB) (16x16 pixels) independently for reduced complexity – Motion compensation done at the MB level – DCT coding of error at the block level (8x8 pixels)

  10. GOP

  11. Coder and decoder

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