1 / 16

Richard GARRETT Arnaud LEJOSNE Julien MATEOS Yassine AISSAOUI Jonas CLEMENT

Richard GARRETT Arnaud LEJOSNE Julien MATEOS Yassine AISSAOUI Jonas CLEMENT. Not in the final presentation. Usually a 'sales' presentation Little (if any) technical content Focus on features What is good about the project? What was achieved?. Key-points. Tower Defense genre Style

unity-beard
Download Presentation

Richard GARRETT Arnaud LEJOSNE Julien MATEOS Yassine AISSAOUI Jonas CLEMENT

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Richard GARRETT Arnaud LEJOSNE Julien MATEOS Yassine AISSAOUI Jonas CLEMENT

  2. Not in the final presentation Usually a 'sales' presentation Little (if any) technical content Focus on features What is good about the project? What was achieved?

  3. Key-points • TowerDefense genre • Style • Artificial Intelligence • High Score • Demonstration • Possible enhancements • Website

  4. What is a Tower Defense game ? • Subset of Real Time StrategicGames • Usuallymods of existinggames • Becamepopular for casualgamers • - Pick up ‘n play - Playable on browser, mobile devices

  5. ElementTower Defense (Warcraft III mode)

  6. Desktop Tower Defense

  7. Style • Ancientdrawings • Caligraphy • Ink • Inspired by Far Eastern culture

  8. ArtificiaI Intelligence • Monstersfollow the correct path • -> Will workwithanypath • Monstersrotatearound corners • Towersautomaticallyaimatmonsters

  9. High score • Scores fromgame are sent to a server. • Playerscan compare scores globally • -> within the game • -> on the game’swebsite

  10. DEMONSTRATION Video game where the objective is to defend an area against different enemies moving along a route, constructing and improving gradually defensive towers. The towers are used to eliminate enemies. Each enemy killed, earns points for Construction or improvement of turns on the card game The towers are often differentiated by: * Cost, * The damage they cause, * The speed of attack, * Scope of attack * The type of attack, * And some specific capabilities (eg slow moving enemies or objects). Similarly, the various elements that run through the card stand out often, including: * Resistance, * Fast they travel, * Immunity against certain types of attacks.

  11. Possible enhancements • Port to mobile devices : • -> Zune HD • Mapgenerator

  12. Summary • Advanced prototype: • - Unique graphical style • - Fully playable • - Functional Artificial Intelligence • - Online High Score system

  13. Conclusion • Good teamwork • A productwe are proud of • Matches expectations • Worthwileexperience • Thankyou for your attention !

  14. Questions

More Related