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Data Analysis in Game D esign. Harry Liu Kabam.com. kingdom of Camelot: battle to the north. Kabam. >$100M revenue, growing +50% Global : SF, Austin, Beijing, EU Cross platform : Kabam.com, FB, iOS , G+, Kongregate , Steam, Android …
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Data Analysis in Game Design Harry Liu Kabam.com
Kabam • >$100M revenue, growing +50% • Global: SF, Austin, Beijing, EU • Cross platform: Kabam.com, FB, iOS, G+, Kongregate, Steam, Android… • Portfolio: KoC, DoA, Godfather, Edgeworld, … • Hollywood IP: The Hobbit, The Godfather
Questions for you • Are your game features designed well enough to make a smash hit? How do you know? if missed, why? • you released a new version, a new feature, a new game loop, but do players like it? who likes it? is it being liked enough? • You have limited producer, engineer and art resource, are they working on the most important things? How do you know? How do they know? • When you run events to boost DAU or daily revenue, is the event good enough? or not? why? You need Data Analysis
You are in Retail Industry Perfume Jewelry Airline Tickets Biscuits
BI system structureFor tech people, for architect tracking Raw Data Storage Data process, aggregation Aggregated data storage Graphic presentation Alerting Ad hoc Data Analysis
How to setup your BI system • Dos: • Use third party chart tools, alerting tools, services • HIVE using Amazon • Cacti/Zenoss/MRTG/Nagios… • Don’ts • Do everything by yourself • You are in game industry, not BI tool industry
Hot Topics • Producers focus and relationship with engineers/artists • Track all players’ behavior 30-200 events type, 10M events a day
Kabam Strength • Huge marketing support to drive games' revenue • EU localization, Customer Support • Know core games deeply • Promotion opportunity with Apple, Google, FB, GameStop, … • What theme is good for what genre • Top Art Style Guide • Live Ops
We are looking for great games to publish in western countries • harryl@kabam.com