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My First Arcade Game Patrick Liu - Producer

My First Arcade Game Patrick Liu - Producer. F o r m u l a f o r m a k i n g m o n i e s !. Have a classic game in store * Recreate what people REMEMBERS from it... ... with free developers . Package it as a downloadable game... ... on consoles ... ... at a low price .

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My First Arcade Game Patrick Liu - Producer

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  1. My First Arcade Game Patrick Liu - Producer

  2. F o r m u l a f o r m a k i n g m o n i e s ! • Have a classic game in store * • Recreatewhatpeople REMEMBERS from it... • ... with freedevelopers. • Package it as a downloadable game... • ... on consoles... • ... at a lowprice. • = PROFIT! • * I’vepreparedonealready, Battlefield 1942

  3. Q u i c k F a c t s • Released on XBLA/PSN July 2009 • PC Release Spring 2010, digital download only! • 1200 MS points / $15 • 3 + 1 maps • 1 + 1 game modes • 12 vs 12 players • Stats and Awards • First proper digital download FPS

  4. S t a t i n g t h e s u c c e s s • Sold over 1M in less thantwomonths • Brokedayone, weekone and monthonerecords • Nominated in a number of awards, amongthem BAFTA • Metacritic 84/83 on PS3/X360 • 82 on PC... (unreleased)

  5. W h e r e a r e f r e e d e v e l o p e r s ? ! • Unique premises – make the game as long as resources last! • Cost about a tenth of a full product to make • Used existing resources in the studio • Production peaked at 15 simultaneous developers • Not including Frostbite support, QA etc. • About 70 developers went through the project

  6. E m b r a c e y o u r l i m i t a t i o n s ! • Sticking to the vision • X: ”Simply Revisit Wake Island” • Nail scope and design very early on • Communicate the vision to every single member of the team • Team engagement and output exceptionally high

  7. R e m a k i n g a c l a s s i c • ActivePlayers • RosyColoredGlasses • Battlefield Bad Company Fans • Non-BattlefieldPlayers • Casualplayers

  8. K i l l i n g y o u r d a r l i n g s • Replenishingammo and health • Onlythreeclasses • Mapchanges • No time investment • No Mini-map and squads... • NOT!

  9. M a i n t a k e – a w a y s • Down time between projects can be of truly (money making) use • There are always ways of designing your way out of limitations • There are no holy cows, only target group matters

  10. Questions? Twitter @pottan patrick.liu@dice.se

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